Difference between revisions of "Say - ObjectReference"
Jump to navigation
Jump to search
→Notes: SEQ needed
imported>Layam m (→Notes) |
imported>DavidJCobb (→Notes: SEQ needed) |
||
Line 30: | Line 30: | ||
==Notes== | ==Notes== | ||
*For full dialogue as a different actor, you probably want [[TalkingActivator]]. | * For full dialogue as a different actor, you probably want [[TalkingActivator]]. | ||
*If used on an actor and that actor attempts to initiate normal dialogue (for example a random greeting) while saying something through Say(), the game will crash to desktop. | * If used on an actor and that actor attempts to initiate normal dialogue (for example a random greeting) while saying something through Say(), the game will crash to desktop. | ||
* ObjectReferences aren't exempt from the need for a SEQ file. If one hasn't been generated, the Say function may fail. | |||
== See Also == | == See Also == |