Difference between revisions of "Say - ObjectReference"
Jump to navigation
Jump to search
m
→Notes
imported>Catwheezle (Added "see also" section items.) |
imported>Layam m (→Notes) |
||
Line 31: | Line 31: | ||
==Notes== | ==Notes== | ||
*For full dialogue as a different actor, you probably want [[TalkingActivator]]. | *For full dialogue as a different actor, you probably want [[TalkingActivator]]. | ||
*If used on an actor and that actor attempts to initiate normal dialogue (for example a random greeting) while saying something through Say(), the game will crash to desktop. | |||
== See Also == | == See Also == |