Difference between revisions of "Say - ObjectReference"

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175 bytes added ,  06:17, 10 March 2013
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imported>Catwheezle
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imported>Layam
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==Notes==
==Notes==
*For full dialogue as a different actor, you probably want [[TalkingActivator]].
*For full dialogue as a different actor, you probably want [[TalkingActivator]].
*If used on an actor and that actor attempts to initiate normal dialogue (for example a random greeting) while saying something through Say(), the game will crash to desktop.


== See Also ==
== See Also ==
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