Difference between revisions of "Talk:Explosion"
→Spawn Projectile
imported>Dragoonwraith (→Spawn Projectile: I can't figure out how to use) |
imported>Cscottydont |
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::Having a Beam-Beam set up seemed to cause the original Projectile to simply continue, ignoring the Explosion altogether. I didn't see any "bouncing". | ::Having a Beam-Beam set up seemed to cause the original Projectile to simply continue, ignoring the Explosion altogether. I didn't see any "bouncing". | ||
::[[User:Dragoonwraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:Dragoonwraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 21:42, 23 January 2012 (EST) | ::[[User:Dragoonwraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:Dragoonwraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 21:42, 23 January 2012 (EST) | ||
Something else to note: The "ChainLightningExplosion" used by the Chain Lightning spell is the only explosion I've found with the Chain checkbox checked. This explosion has "NONE" listed in its Spawn Projectile box. | |||
<br>[[User:Cscottydont|Cscottydont]] 04:15, 16 February 2012 (EST) |