Difference between revisions of "Talk:Explosion"

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466 bytes added ,  21:42, 23 January 2012
→‎Spawn Projectile: I can't figure out how to use
imported>Dragoonwraith
(→‎Spawn Projectile: further testing may indicate Beam-Beam is the only combination, but needs further testing.)
imported>Dragoonwraith
(→‎Spawn Projectile: I can't figure out how to use)
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:Though, now that I'm thinking about it, perhaps I had Chain checked without having any entry in the Spawn Projectile field at all. I will have to check this before changing the article.
:Though, now that I'm thinking about it, perhaps I had Chain checked without having any entry in the Spawn Projectile field at all. I will have to check this before changing the article.
:[[User:Dragoonwraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:Dragoonwraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 10:31, 23 January 2012 (EST)
:[[User:Dragoonwraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:Dragoonwraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 10:31, 23 January 2012 (EST)
::I couldn't get this to work no matter what I did...
::Having a Beam-Beam set up seemed to cause the original Projectile to simply continue, ignoring the Explosion altogether. I didn't see any "bouncing".
::[[User:Dragoonwraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:Dragoonwraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 21:42, 23 January 2012 (EST)

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