Difference between revisions of "Bethesda Tutorial Dialogue"

53 bytes added ,  22:03, 2 November 2012
→‎Scripting Dialogue: This seems to have been removed at some point, but is in the pic and trailing </code> just hung there
imported>DeeDawg
m (→‎Try It Out: Added a notice of the v1.7 dialogue "bug".)
imported>RJC
(→‎Scripting Dialogue: This seems to have been removed at some point, but is in the pic and trailing </code> just hung there)
Line 129: Line 129:


In the End field, enter this script command: <br />
In the End field, enter this script command: <br />
<code>GetOwningQuest().SetObjectiveDisplayed(10)<br>
GetOwningQuest().SetStage(10)</code>
GetOwningQuest().SetStage(10)</code>


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