Difference between revisions of "Bethesda Tutorial Dialogue"
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→Additional Dialogue
imported>RJC (→Scripting Dialogue: This seems to have been removed at some point, but is in the pic and trailing </code> just hung there) |
imported>Lmstearn |
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While we're here, let's also make the dialogue that will close out the quest when we come back with the amulet. | While we're here, let's also make the dialogue that will close out the quest when we come back with the amulet. | ||
In the dialogue view, right-click to create a new branch, and call it "GSQ01BenduFinishBranch." Accept the default name for the starting topic, and make the topic text, "I've brought your amulet." Give him something good as a response (I went with "I hope you gave that thief a good thrashing!"). It will want two conditions; one that restricts it to Bendu, and another that limits it to stage 30 of the quest. Finally, set it to be a Goodbye, and set the quest to stage 40 when it's said. | In the dialogue view, right-click to create a new '''branch''' (not topic), and call it "GSQ01BenduFinishBranch." Accept the default name for the starting topic, and make the topic text, "I've brought your amulet." Give him something good as a response (I went with "I hope you gave that thief a good thrashing!"). It will want two conditions; one that restricts it to Bendu, and another that limits it to stage 30 of the quest. Finally, set it to be a Goodbye, and set the quest to stage 40 when it's said. | ||
You should be able to do all this by now. It will look like this when you're done. | You should be able to do all this by now. It will look like this when you're done. |