Difference between revisions of "Bethesda Tutorial Dialogue"
→Try It Out
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=Try It Out= | =Try It Out= | ||
{{WarningBox|'''Important!''' As of 1.7 the game uses SEQ files in order to track ''Start-Game Enabled'' quests you've added, and possibly ones you've altered. These files are needed for your dialogue and scenes to work properly | {{WarningBox|'''Important!''' As of 1.7 the game uses SEQ files in order to track ''Start-Game Enabled'' quests you've added, and possibly ones you've altered. These files are needed for your dialogue and scenes to work properly! | ||
See this [http://www.creationkit.com/index.php?title=TES5Edit_Documentation#Creating_Start-Game_Enabled_Quest_.28SEQ.29_Files tutorial] on how to Create Start-Game Enabled Quest (SEQ) Files}} | |||
Load the game with your plugin and go meet Bendu. (Remember, you can hop right there with <code>COC MixwaterMillWorkersHouse</code>.) He should now have something to say to you. | Load the game with your plugin and go meet Bendu. (Remember, you can hop right there with <code>COC MixwaterMillWorkersHouse</code>.) He should now have something to say to you. | ||