Difference between revisions of "Bethesda Tutorial Layout Part 1"
Bethesda Tutorial Layout Part 1 (edit)
Revision as of 22:54, 9 February 2012
, 22:54, 9 February 2012→Step 5: Checking It Out In the Game: Clarifying: type the command in the console
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As you work, it's a good idea to frequently test your work in-game. For a refresher on loading your plugin, [[:Category:Getting_Started#Loading_Your_Plugin_in_the_Game|check here]]. As you walk around the space, look for gaps and seams you may have accidentally missed in the editor. | As you work, it's a good idea to frequently test your work in-game. For a refresher on loading your plugin, [[:Category:Getting_Started#Loading_Your_Plugin_in_the_Game|check here]]. As you walk around the space, look for gaps and seams you may have accidentally missed in the editor. | ||
If you choose to load the above plugin to your game, or if you named your newly created cell the same as LokirsTomb, you can teleport to it by typing <code>COC LokirsTomb</code> in the | If you choose to load the above plugin to your game, or if you named your newly created cell the same as LokirsTomb, you can teleport to it by typing <code>COC LokirsTomb</code> in the console. | ||
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