Difference between revisions of "Bethesda Tutorial Layout Part 1"
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Bethesda Tutorial Layout Part 1 (edit)
Revision as of 22:46, 9 February 2012
, 22:46, 9 February 2012→Step 5: Checking It Out In the Game
imported>GregariousJB m (→Step 3: Fitting the Pieces Together: Every newbie with their "Portal mode" defaulted to "off" will find most of this wiki very frustrating.) |
imported>Toasticuss |
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==Step 5: Checking It Out In the Game== | ==Step 5: Checking It Out In the Game== | ||
As you work, it's a good idea to frequently test your work in-game. For a refresher on loading your plugin, [[:Category:Getting_Started#Loading_Your_Plugin_in_the_Game|check here]]. As you walk around the space, look for gaps and seams you may have accidentally missed in the editor. | As you work, it's a good idea to frequently test your work in-game. For a refresher on loading your plugin, [[:Category:Getting_Started#Loading_Your_Plugin_in_the_Game|check here]]. As you walk around the space, look for gaps and seams you may have accidentally missed in the editor. | ||
If you choose to load the above plugin to your game, or if you named your newly created cell the same as LokirsTomb, you can teleport to it by typing <code>COC LokirsTomb</code> in the game. | |||
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::{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0" | ::{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0" |