Difference between revisions of "User:DavidJCobb/Miscellany"

282 bytes added ,  23:16, 22 January 2015
m
→‎Unsorted facts: personal experience re: 3D unloading
imported>DavidJCobb
m (→‎Unsorted facts: Comment by a Beth dev regarding OnInit and deadlock prevention)
imported>DavidJCobb
m (→‎Unsorted facts: personal experience re: 3D unloading)
Line 115: Line 115:
*You cannot [[GetAnimationVariableFloat - ObjectReference|get animation variables]] for an object [http://afkmods.iguanadons.net/index.php?/topic/3781-the-critter-thread/page-9#entry150430 if its 3D isn't loaded].
*You cannot [[GetAnimationVariableFloat - ObjectReference|get animation variables]] for an object [http://afkmods.iguanadons.net/index.php?/topic/3781-the-critter-thread/page-9#entry150430 if its 3D isn't loaded].
* [http://afkmods.iguanadons.net/index.php?/topic/3781-the-critter-thread/page-10#entry150967 "We're just going to have to live with the fact the game engine unloads 3D at unexplained times without warning."]
* [http://afkmods.iguanadons.net/index.php?/topic/3781-the-critter-thread/page-10#entry150967 "We're just going to have to live with the fact the game engine unloads 3D at unexplained times without warning."]
** I play with a mod that creates manual saves at timed intervals for me. When it does this, I often see the game world flicker, and sometimes, statics near the edge of the screen have to fade back in. So saving the game is something that can mess with what 3D is and isn't loaded.
* When a persistent ObjectReference is removed from the game world (e.g. sold to a merchant), [http://afkmods.iguanadons.net/index.php?/topic/3717-skyrim-the-papyrus-function-getparentcell-and-what-may-happen-when-it-runs-on-a-persistent-reference/ its GetParentCell() method may return the cell from which it originated.] It may also return other nonsense results, so try to avoid using the method on a persistent reference.
* When a persistent ObjectReference is removed from the game world (e.g. sold to a merchant), [http://afkmods.iguanadons.net/index.php?/topic/3717-skyrim-the-papyrus-function-getparentcell-and-what-may-happen-when-it-runs-on-a-persistent-reference/ its GetParentCell() method may return the cell from which it originated.] It may also return other nonsense results, so try to avoid using the method on a persistent reference.
* [http://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/#entry145982 Among other things, this post describes best practices for working with vanilla Actors in a mod.]
* [http://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/#entry145982 Among other things, this post describes best practices for working with vanilla Actors in a mod.]
Anonymous user