Difference between revisions of "User:DavidJCobb/Miscellany"
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→Unsorted engine bugs
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* [http://afkmods.iguanadons.net/index.php?/topic/3921-horses-bugged-in-water/ Ride a horse into water, get it to swim, dismount, and remount. It'll use land physics while in water.] | * [http://afkmods.iguanadons.net/index.php?/topic/3921-horses-bugged-in-water/ Ride a horse into water, get it to swim, dismount, and remount. It'll use land physics while in water.] | ||
* [http://afkmods.iguanadons.net/index.php?/topic/3997-merchant-gold-reset-bug/#entry151915 Reloading a savegame won't reset a merchant's gold.] | * [http://afkmods.iguanadons.net/index.php?/topic/3997-merchant-gold-reset-bug/#entry151915 Reloading a savegame won't reset a merchant's gold.] | ||
* [http://forums.nexusmods.com/index.php?/topic/781746-problems-with-light-sources-flickeringturning-on-and-off/#entry6272032 If too many light sources are around in a single area, then surfaces and objects will flicker between lit and unlit as the camera moves. This is due to an engine limitation.] | |||
** I've had this issue myself. Too many guards with torches walking around in Markarth during the start of The Forsworn Conspiracy. I also run a lighting overhaul, which likely contributes to the issue. | |||
=== Unsorted best practices === | === Unsorted best practices === |