Difference between revisions of "User:DavidJCobb/Miscellany"

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352 bytes added ,  23:12, 22 January 2015
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→‎Unsorted facts: Comment by a Beth dev regarding OnInit and deadlock prevention
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imported>DavidJCobb
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* [http://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/page-3#entry147468 Reportedly,] Skyrim will actually write to your save file when loading it, if it detects that a new mod with script content has been added. (Those scripts will be baked into the save.) This has significant ramifications for testing out script-based mods (to see if you should keep them), and for making "clean saves."
* [http://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/page-3#entry147468 Reportedly,] Skyrim will actually write to your save file when loading it, if it detects that a new mod with script content has been added. (Those scripts will be baked into the save.) This has significant ramifications for testing out script-based mods (to see if you should keep them), and for making "clean saves."
* [http://afkmods.iguanadons.net/index.php?/topic/3694-disabling-persistent-references-a-remarkable-solution/ Apparently, one can disable a persistent reference using a method discussed here.]
* [http://afkmods.iguanadons.net/index.php?/topic/3694-disabling-persistent-references-a-remarkable-solution/ Apparently, one can disable a persistent reference using a method discussed here.]
* [http://forums.bethsoft.com/topic/1513063-tutorial-creating-multithreaded-skyrim-mods/#entry23874487 Given a Script A with an OnInit event that calls functions on Script B, those function calls will be permitted to call other functions on Script A -- an exception to the usual behavior, where an object is locked down until its OnInit has finished.]


=== Unsorted edge-cases ===
=== Unsorted edge-cases ===
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