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- 17:53, 12 May 2024 diff hist +198 GetNoRumors Functionality verified via reverse-engineering. current
- 17:34, 12 May 2024 diff hist +24 m Talk:GetPlantedExplosive current
- 17:34, 12 May 2024 diff hist +683 N Talk:GetPlantedExplosive Created page with "I haven't finished reverse-engineering this condition function, but I strongly believe that it indicates that: a live explosive has been planted in an actor's pockets; and the..."
- 16:56, 12 May 2024 diff hist +10 m GetCauseofDeath current
- 16:55, 12 May 2024 diff hist +544 GetCauseofDeath Functionality verified via reverse-engineering, but there are still some unknowns.
- 16:53, 12 May 2024 diff hist +468 N Talk:GetCauseofDeath Created page with "This function checks the actor's ''ExtraDismemberedLimbs'' data, if present, and returns the field located just before the "death object" pointer. The field in question is a s..." current
- 16:50, 12 May 2024 diff hist +22 CanHaveFlames current
- 16:49, 12 May 2024 diff hist +1,435 AddOnNode current
- 16:46, 12 May 2024 diff hist +470 HasFlames Functionality verified via reverse-engineering. current
- 16:24, 12 May 2024 diff hist +513 GetPlayerAction Functionality verified via reverse-engineering. current
- 16:12, 12 May 2024 diff hist −55 GetLastPlayerAction Verified through reverse-engineering. It still exists. current
- 16:02, 12 May 2024 diff hist +476 IsWarningAbout Functionality verified via reverse-engineering, but there are still some unknowns. current
- 15:53, 12 May 2024 diff hist +326 GetAllowWorldInteractions Functionality verified via reverse-engineering. current
- 15:37, 12 May 2024 diff hist +151 IsIgnoringCombat Verified through reverse-engineering. It checks an AI state bool whose setter is invoked by code that I know fires the "package start" event. current Tag: Visual edit: Switched
- 15:20, 12 May 2024 diff hist +285 IsInCombat Identified the purpose and function of this condition's single integer parameter. current Tag: Visual edit: Switched
- 15:09, 12 May 2024 diff hist +425 GetPlayerControlsDisabled →Notes: Very basic testing in the CK, and brief RE in-game, suggests that using this ObScript function as a condition function is a bad idea. current
- 15:04, 12 May 2024 diff hist +71 GetIsCreatureType RE: this function always returns 0 current Tag: Visual edit: Switched
- 21:00, 10 September 2023 diff hist +474 Persistence (Creation Kit) current Tag: Visual edit: Switched
- 20:56, 4 August 2023 diff hist +263 N Talk:Persistence (Creation Kit) Created page with "AFAIK "promotion" is the official in-engine term for persistence conferred by run-time factors like Papyrus; there are engine-level classes like `ExtraPromotedRef` and such. ~~~~" current
- 20:55, 4 August 2023 diff hist +34 Persistence (Papyrus) →See Also: linking to Persistence (Creation Kit) current Tag: Visual edit: Switched
- 20:54, 4 August 2023 diff hist +2,381 N Persistence (Creation Kit) Created page with "Normally, references in Skyrim are only kept in memory when they're nearby. The base game has over two hundred thousand references in it, after all, representing everythin..."
- 19:20, 31 August 2022 diff hist −1,397 m User:DavidJCobb →Scratchpad current Tag: Visual edit: Switched
- 19:16, 31 August 2022 diff hist +37 m Talk:CreateBoolArray - Utility →Bool array fill bug current
- 19:15, 31 August 2022 diff hist +519 Talk:CreateBoolArray - Utility →Bool array fill bug: checked CommonLibSSE
- 19:09, 31 August 2022 diff hist −7 m Talk:CreateBoolArray - Utility →Bool array fill bug
- 19:08, 31 August 2022 diff hist +47 m Talk:CreateBoolArray - Utility →Bool array fill bug
- 19:06, 31 August 2022 diff hist +4,488 N Talk:CreateBoolArray - Utility Created page with "== Bool array fill bug == A coding error in SKSE means that the contents of Bool arrays are effectively random. SKSE and SKSE64 both have the same defect, which arises from ho..."
- 18:49, 31 August 2022 diff hist +1,472 N CreateBoolArray - Utility Created page with "Category:Scripting Category:Papyrus '''Member of:''' Utility Script Creates an array of Bool values, with the specified length. '''Be careful when using this func..." current
- 18:10, 12 July 2022 diff hist +54 m GetThreatRatio →Description
- 18:08, 12 July 2022 diff hist +966 GetThreatRatio →Description: simplified presentation of the math involved, based on reverse engineering
- 18:02, 12 July 2022 diff hist +447 Talk:GetThreatRatio →Reverse engineering: more info; summary current
- 17:41, 12 July 2022 diff hist +151 Talk:GetThreatRatio →Reverse engineering
- 17:37, 12 July 2022 diff hist −50 m Talk:GetThreatRatio
- 17:37, 12 July 2022 diff hist +4,859 Talk:GetThreatRatio more RE
- 16:28, 12 July 2022 diff hist 0 Talk:GetThreatRatio typo
- 18:14, 10 April 2022 diff hist +987 IsOffLimits - ObjectReference i took a brief look at TESObjectREFR::IsOffLimits in a disassembler, though i didn't dig too deeply. spent maybe 30 minutes to an hour looking at it. current Tag: Visual edit: Switched
- 14:56, 10 April 2022 diff hist +14 m Talk:EffectShader →Reverse-engineering
- 14:56, 10 April 2022 diff hist +3,964 Talk:EffectShader →Reverse-engineering: new section
- 20:13, 9 March 2022 diff hist −2 m AddForm - FormList →Order of items in the list current
- 20:13, 9 March 2022 diff hist +97 m AddForm - FormList →Order of items in the list
- 20:12, 9 March 2022 diff hist +659 AddForm - FormList →Order of items in the list: savedata edge case Tag: Visual edit: Switched
- 18:43, 9 March 2022 diff hist +257 AddForm - FormList corrections Tag: Visual edit: Switched
- 14:24, 8 March 2022 diff hist +662 AddForm - FormList more RE; figured out list ordering for good Tag: Visual edit: Switched