List of Papyrus Functions
This Page Contains lists of all Papyrus Scripting Functions including SKSE functions.
The left column indicates in which base script the function is defined and also has a SKSE suffix if the function was added by SKSE.
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A B C D E F G H I J K L M N O P Q R S T U V W Y |
A
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also
B
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also
C
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also
D
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also
E
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also