Weapon Script
Revision as of 22:43, 2 February 2014 by imported>CraftySentinel (Reverted to List)
Extends: Form Script
Script for the manipulation of weapon base objects.
Definition[edit | edit source]
ScriptName Weapon extends Form
Properties[edit | edit source]
None
Global Functions[edit | edit source]
None
Member Functions[edit | edit source]
- Fire(ObjectReference akSource)
- Fires this weapon from the specified source object.
SKSE Member Functions[edit | edit source]
- Int GetBaseDamage()
- Returns the base damage of this weapon.
- SetBaseDamage(Int damage)
- Changes the base damage of this weapon.
- Int GetCritDamage()
- Returns the critical damage of this weapon.
- SetCritDamage(Int damage)
- Changes the critical damage of this weapon.
- Float GetReach()
- Returns the reach of this weapon.
- SetReach(Float reach)
- Changes the reach of this weapon.
- Float GetMinRange()
- Returns the minimum range of this weapon.
- SetMinRange(Float minRange)
- Changes the minimum range of this weapon.
- Float GetMaxRange()
- Returns the maximum range of this weapon.
- SetMaxRange(Float maxRange)
- Changes the maximum range of this weapon.
- Float GetSpeed()
- Returns the speed of this weapon.
- SetSpeed(Float speed)
- Changes the speed of this weapon.
- Float GetStagger()
- Returns the stagger value of this weapon.
- SetStagger(Float stagger)
- Changes the stagger value of this weapon.
- Int GetWeaponType()
- Returns the weapon type of this weapon.
- SetWeaponType(Int type)
- Changes the weapon type of this weapon.
- String GetModelPath()
- Returns the path to the file representing the in-game model of this weapon.
- SetModelPath(String path)
- Changes the path to the file representing the in-game model of this weapon.
- String GetIconPath()
- Returns the path to the file representing the icon of this weapon in the inventory.
- SetIconPath(String path)
- Changes the path to the file representing the icon of this weapon in the inventory.
- String GetMessageIconPath()
- Returns the path to the file representing the message icon for this weapon.
- SetMessageIconPath(String path)
- Changes the path to the file representing the message icon for this weapon.
- Enchantment GetEnchantment()
- Returns the Enchantment associated with the weapon.
- SetEnchantment(Enchantment e)
- Set the Enchantment associated with the weapon.
- Int GetEnchantmentValue()
- Returns the Enchantment Value of the associated weapon
- SetEnchantmentValue(Int value)
- Set the Enchantment value associated with the weapon.
- Static GetEquippedModel()
- Returns the Equipped Model of the associated weapon.
- SetEquippedModel(Static model)
- Sets the Equipped Model of the associated weapon.
- EquipSlot GetEquipType()
- Returns the EquipSlot type of the weapon.
- SetEquipType(EquipSlot type)
- Sets the EquipSlot of the weapon.
- String GetSkill()
- Returns the Skill associated with the weapon.
- SetSkill(String skill)
- Sets the Skill associated with the weapon.
- String GetResist()
- Returns the Actor Value Name of the Resistance that affects the damage of the weapon.
- SetResist(String resist)
- Sets the Resistance associated to the weapon.
- Spell GetCritEffect()
- Returns the Crit Effect associated with the weapon.
- SetCritEffect(Spell ce)
- Sets the Critical Effect of the weapon.
- Bool GetCritEffectOnDeath()
- Returns whether the Critical Effect associated with the weapon should only occur on death.
- SetCritEffectOnDeath(Bool ceod)
- Sets or unsets, if the Critical Effect should only occur on death.
- Float GetCritMultiplier()
- Returns the weapon's Crit Multiplier.
- SetCritMultiplier(Float crit)
- Sets the Crit Multiplier of the weapon to the specified amount.
- Bool IsBattleAxe()
- Returns whether this weapon has the "WeapTypeBattleaxe" keyword.
- Bool IsBow()
- Returns whether this weapon has the "WeapTypeBow" keyword.
- Bool IsDagger()
- Returns whether this weapon has the "WeapTypeDagger" keyword.
- Bool IsGreatsword()
- Returns whether this weapon has the "WeapTypeGreatsword" keyword.
- Bool IsMace()
- Returns whether this weapon has the "WeapTypeMace" keyword.
- Bool IsStaff()
- Returns whether this weapon has the "WeapTypeStaff" keyword.
- Bool IsSword()
- Returns whether this weapon has the "WeapTypeSword" keyword.
- Bool IsWarhammer()
- Returns whether this weapon has the "WeapTypeWarhammer" keyword.
- Bool IsWarAxe()
- Returns whether this weapon has the "WeapTypeWarAxe" keyword.
Events[edit | edit source]
None