Ammo
Ammo is an object type that is used by bows and projectile-type weapons. All ammo is weightless.
Ammo Dialog[edit | edit source]
- ID: Editor ID in the Creation Kit
- Name: Display name in-game
- Short name: Abbreviated name in the HUD where space is tight.
- Value: Base value of the item at vendors
- Damage: The amount of base damage done
- Projectile: The projectile associated with the ammo
- Beam projectiles used for ammunition will appear to freeze and then persist for some time after being fired, even if they collide with an object or surface.
- Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition.
- Ignores Normal Weapon Resistance: Not used.
- Playable: Allows the player to use the item and see it in containers.
- Pickup Sound: Sound played when picked up
- Putdown Sound: Sound played when dropped
- Description: Used to provide an "item card" description in the inventory.
- Inventory Image: Not used.
- Message Icon: Not used.
- Model: The NIF file for the 3D object in the world.
- Add Destruction Data: Not used.
- Keywords: Keywords related to the object
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