AI Data Tab/uk
Вкладинка AI Data у вікні Actor (en) визначає основні принципи ведення бою актором.
Меню AI Attributes
Параметр Aggression
Рівень агресії — у поєднанні з Faction Relationships (en) визначає, коли актор розпочне бій.
Тип (англ.) | Тип (укр.) | Значення | Опис |
---|---|---|---|
Unaggressive | Неагресивний | 0 | Актор не буде вступати в бій першим. |
Aggressive | Агресивний | 1 | Актор атакуватиме ворогів, як тільки побачить їх. |
Very Aggressive | Дуже агресивний | 2 | Атакує ворогів і нейтралів, як тільки побачить їх. |
Frenzied | Шалений | 3 | Нападає на всіх підряд. За замовчуванням актори рідко бувають шаленими; зазвичай це результат якогось іншого заклинання або ефекту (наприклад, заклинання Frenzy — «Шаленство»). |
Confidence
Governs when the Actor will avoid or flee from threats.
Type | Value | Description |
---|---|---|
Cowardly | 0 | Will always avoid/flee from threats. Cowardly actors NEVER engage in combat under any circumstances. Confidence can never be lower than 0. |
Cautious | 1 | Will avoid/flee from threats unless the Actor is stronger than the threat. |
Average | 2 | Will avoid/flee from threats if outmatched. |
Brave | 3 | Will avoid/flee from threats only if severely outmatched. |
Foolhardy | 4 | Will never avoid/flee from anyone. |
Assistance
Governs whether the actor will assist their Friends and Allies in combat (see Factions).
Type | Value | Description |
---|---|---|
Helps Nobody | 0 | Will not help anyone. |
Helps Allies | 1 | Will only help Allies. |
Helps Friends and Allies | 2 | Will help Friends and Allies. |
Mood
Not used.
Energy
A value from 0–100, Energy determines how often the Actor will move to a new location when in a Sandbox Package.
Morality
If this Actor is the player's Follower, and the player orders them to commit a crime, Morality determines whether they will comply.
Type | Value | Description |
---|---|---|
Any Crime | 0 | The Actor will commit any crime. |
Violence Against Enemies | 1 | The Actor will commit Property Crimes, and Violent Crimes when ordered to attack an enemy (only). Rarely used. |
Property Crime Only | 2 | The Actor will commit Property Crimes (theft, trespass), but never Violent Crimes. Rarely used. |
No Crime | 3 | The Actor will refuse to commit any crime. |
Aggro Radius Behavior
Check the Aggro Radius Behavior box to enable the settings in this section.
- When a Neutral/Enemy enters the Warn radius, the Actor stops whatever he was doing and goes into the Warn behavior until the target leaves the radius or combat begins.
- When a Neutral/Enemy enters the Warn/Attack radius, the Actor goes into the Warn behavior. If the target does not leave this radius after a few seconds, the Actor attacks.
- When a Neutral/Enemy enters the Attack radius, the Actor just attacks.
- If the Actor is attacked while in the Warn behavior, they attack.
Combat Style
The Combat Style form for the Actor. This controls the enemy's general approach to combat.
Gift Filter
Не функціонує.
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