Game Script
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Extends: None
Collection of game-specific global functions
Definition[edit | edit source]
ScriptName Game Hidden
Global Functions[edit | edit source]
- AddAchievement(Int aiAchievementID)
- Adds the specified achievement/trophy to the player's gamer profile.
- AddPerkPoints(Int aiPerkPoints)
- Adds the given number of perk points to the player. Clamped at 255.
- AdvanceSkill(String asSkillName, Float afMagnitude)
- Advance the given skill on the player by the provided amount of skill usage
- Bool AddHavokBallAndSocketConstraint(ObjectReference arRefA, String arRefANode, ObjectReference arRefB, String arRefBNode, Float afRefALocalOffsetX, Float afRefALocalOffsetY, Float afRefALocalOffsetZ, Float afRefBLocalOffsetX, Float afRefBLocalOffsetY, Float afRefBLocalOffsetZ)
- Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names
- Int CalculateFavorCost(Int aiFavorPrice)
- Calculates how many points the player would have to pay for a favor of the specified price.
- ClearPrison()
- Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison.
- ClearTempEffects()
- Clears all temp effects (such as terrain effects) in the game.
- DisablePlayerControls(Bool abMovement, Bool abFighting, Bool abCamSwitch, Bool abLooking, Bool abSneaking, Bool abMenu, Bool abActivate, Bool abJournalTabs, Int aiDisablePOVType)
- Disables the specified player controls.
- EnableFastTravel(Bool abEnable)
- Enables or disables the player's ability to fast travel.
- EnablePlayerControls(Bool abMovement, Bool abFighting, Bool abCamSwitch, Bool abLooking, Bool abSneaking, Bool abMenu, Bool abActivate, Bool abJournalTabs, Int aiDisablePOVType)
- Enables the specified player controls.
- FadeOutGame(Bool abFadingOut, Bool abBlackFade, Float afSecsBeforeFade, Float afFadeDuration)
- Fades the game in and out with the specified parameters.
- FastTravel(ObjectReference akDestination)
- Fast-travels the player to the specified object's location.
- Actor FindClosestActor(Float afX, Float afY, Float afZ, Float afRadius)
- Finds the closest actor within a given radius of a location
- Actor FindClosestActorFromRef(ObjectReference arCenter, Float afRadius)
- Finds the closest actor within a given radius of a reference
- ObjectReference FindClosestReferenceOfAnyTypeInList(FormList arBaseObjects, Float afX, Float afY, Float afZ, Float afRadius)
- Finds the closest reference of any of the base objects in the list within a given radius of a location
- ObjectReference FindClosestReferenceOfAnyTypeInListFromRef(FormList arBaseObjects, ObjectReference arCenter, Float afRadius)
- Finds the closest reference of any of the base objects in the list within a given radius of a reference
- ObjectReference FindClosestReferenceOfType(Form arBaseObject, Float afX, Float afY, Float afZ, Float afRadius)
- Finds the closest reference of a given base object within a given radius of a location
- ObjectReference FindClosestReferenceOfTypeFromRef(Form arBaseObject, ObjectReference arCenter, Float afRadius)
- Finds the closest reference of a given base object within a given radius of a reference
- Actor FindRandomActor(Float afX, Float afY, Float afZ, Float afRadius)
- Finds a random actor within a given radius of a location
- Actor FindRandomActorFromRef(ObjectReference arCenter, Float afRadius)
- Finds a random actor within a given radius of a reference
- ObjectReference FindRandomReferenceOfAnyTypeInList(FormList arBaseObjects, Float afX, Float afY, Float afZ, Float afRadius)
- Finds a random reference of any of the base objects in the list within a given radius of a location
- ObjectReference FindRandomReferenceOfAnyTypeInListFromRef(FormList arBaseObjects, ObjectReference arCenter, Float afRadius)
- Finds a random reference of any of the base objects in the list within a given radius of a reference
- ObjectReference FindRandomReferenceOfType(Form arBaseObject, Float afX, Float afY, Float afZ, Float afRadius)
- Finds a random reference of a given base object within a given radius of a location
- ObjectReference FindRandomReferenceOfTypeFromRef(Form arBaseObject, ObjectReference arCenter, Float afRadius)
- Finds a random reference of a given base object within a given radius of a reference
- ForceFirstPerson()
- Forces the player camera into 1st-person.
- ForceThirdPerson()
- Forces the player camera into 3rd-person.
- Form GetFormFromFile(Int aiFormID, String asFilename)
- Obtains the form specified by its form ID number which originated in the specified file.
- Float GetGameSettingFloat(String asGameSetting)
- Obtains the value of a float game setting.
- Float GetGameSettingInt(String asGameSetting)
- Obtains the value of an int game setting.
- Float GetGameSettingString(String asGameSetting)
- Obtains the value of a string game setting.
- ObjectReference GetPlayerGrabbedRef()
- Obtains the ObjectReference the player is currently grabbing.
- Actor GetPlayersLastRiddenHorse()
- Gets this actors last ridden horse if it is the player. Returns None if player has not ridden a horse is not the player.
- Float GetRealHoursPassed()
- Returns the number of real-life hours that have passed playing the game.
- Float GetSunPositionX()
- Gets the X position of the sun.
- Float GetSunPositionY()
- Gets the Y position of the sun.
- Float GetSunPositionZ()
- Gets the Z position of the sun.
- HideTitleSequenceMenu()
- Hides the title sequence menu.
- IncrementSkill(String asSkillName)
- Advances the provided Skill by the one point (for the player only).
- IncrementSkillBy(String asSkillName, Int aiCount)
- Advances the provided Skill by the given number of points (for the player only).
- IncrementStat(String asStatName, Int aiModAmount)
- Modifies the specified MiscStat by the given amount
- Bool IsActivateControlsEnabled()
- Are the activation controls enabled?
- Bool IsCamSwitchControlsEnabled()
- Are the camera switch controls enabled?
- Bool IsFastTravelEnabled()
- Is fast travel enabled?
- Bool IsFastTravelControlsEnabled()
- Are fast travel controls enabled?
- Bool IsFightingControlsEnabled()
- Are the fighting controls enabled?
- Bool IsJournalControlsEnabled()
- Are the journal menu controls enabled?
- Bool IsLookingControlsEnabled()
- Are the looking controls enabled?
- Bool IsMenuControlsEnabled()
- Are the menu controls enabled?
- Bool IsMovementControlsEnabled()
- Are the movement controls enabled?
- Bool IsPlayerSungazing()
- Checks to the see if the player is looking directly at the sun.
- Bool IsSneakingControlsEnabled()
- Are the sneaking controls enabled?
- Bool IsWordUnlocked(WordOfPower akWord)
- Is the word of power unlocked on the player?
- PlayBink(String asFileName, Bool abInterruptible, Bool abMuteAudio, Bool abMuteMusic, Bool abLetterbox)
- Plays a bink video
- PrecacheCharGen()
- Precaches all the data used by character gen to avoid hitches with file I/O.
- PrecacheCharGenClear()
- Clears all the previously cached data used by character gen.
- Int QueryStat(String asStat)
- Queries the given stat and returns its value.
- QuitToMainMenu()
- Forces the game back to the main menu.
- Bool RemoveHavokConstraints(ObjectReference arFirstRef, String arFirstRefNodeName, ObjectReference arSecondRef, String arSecondRefNodeName)
- Removes any constraint between two rigid bodies
- RequestAutoSave()
- Requests for an auto-save to be made.
- RequestModel(String asModelName)
- Requests the specified model.
- RequestSave()
- Requests for a normal save to be made.
- SendWereWolfTransformation()
- Finds an actor in high who can detect the player to call werewolf crime on the player
- ServeTime()
- Has the player serve their jail time.
- SetAllowFlyingMountLandingRequests(Bool abAllow)
- Allow or disallow the player requests to have a flying mount land.
- SetBeastForm(Bool abEntering)
- Flags the player as being in/out of "beast form".
- SetCameraTarget(Actor arTarget)
- Sets the camera target actor
- SetHudCartMode(Bool abSetCartMode)
- Flags the HUD as being in "cart mode" or not.
- SetInChargen(Bool abDisableSaving, Bool abDisableWaiting, Bool abShowControlsDisabledMessage)
- Enable/disable various functionality which we want in chargen.
- SetPlayerAIDriven(Bool abAIDriven)
- Enables or disables the AI driven flag on the player.
- SetPlayerReportCrime(Bool abReportCrime)
- Set the state of the player as an actor who commits crimes
- SetSittingRotation(Float afValue)
- Set the player's sitting camera offset rotation.
- SetSunGazeImageSpaceModifier(ImageSpaceModifier apImod)
- Will cause the specified ImageSpace Modifier to be triggered when the player begins looking at the sun
- ShakeCamera(ObjectReference akSource, Float afStrength)
- Shakes the camera from the specified location with the specified strength.
- ShakeController(Float afLeftStrength, Float afRightStrength, Float afDuration)
- Shakes the controller for the specified amount of time.
- ShowFirstPersonGeometry(Bool abShow)
- Shows or hides the first-person geometry
- ShowLimitedRaceMenu()
- Shows the race/sex change menu, but without the ability to change race or sex.
- ShowRaceMenu()
- Shows the race/sex change menu.
- ShowTitleSequenceMenu()
- Shows the title sequence menu.
- ShowTrainingMenu(Actor aActor)
- Shows the training menu provided by actor parameter.
- StartTitleSequence(String asSequenceName)
- Plays the specified sequence in the title menu.
- TeachWord(WordOfPower akWord)
- Teaches the specified WordOfPower to the player
- TriggerScreenBlood(Int aiValue)
- Trigger on-screen blood splatter.
- UnlockWord(WordOfPower akWord)
- Unlocks the specified WordOfPower so the player can use it
- Bool UsingGamepad()
- Returns whether the player is using a gamepad or not.
SKSE Global Functions[edit | edit source]
- Int GetPerkPoints()
- Returns the number of perk points available to the player.
- SetPerkPoints(Int perkPoints)
- Sets the number of perk points available to the player.
- ModPerkPoints(Int perkPoints)
- Changes the number of perk points available to the player by the specified amount.
- Int GetModCount()
- Returns the number of mods currently active.
- Int GetModByName(String name)
- Returns the index of the specified mod.
- String GetModName(Int modIndex)
- Returns the mods name at the specified index.
- String GetModAuthor(Int modIndex)
- Returns the specified mod's author.
- String GetModDescription(Int modIndex)
- Returns the specified mod's description.
- Int GetModDependencyCount(Int modIndex)
- Returns the dependency count of the specified mod.
- Int GetNthModDependency(Int modIndex, Int n)
- Returns the mod index of the specified Dependency.
- Bool IsPluginInstalled(String name)
- Returns if the named mod is found in the load order.
- Int GetLightModCount()
- Returns the number of light mods currently active.
- Int GetLightModByName(String name)
- Returns the index of the specified light mod.
- String GetLightModName(Int modIndex)
- Returns the light mod's name at the specified index.
- String GetLightModAuthor(Int modIndex)
- Returns the specified light mod's author.
- String GetLightModDescription(Int modIndex)
- Returns the specified light mod's description.
- Int GetLightModDependencyCount(Int modIndex)
- Returns the dependency count of the specified light mod.
- Int GetNthLightModDependency(Int modIndex, Int n)
- Returns the mod index of the specified Dependency.
- SetGameSettingFloat(String setting, Float value)
- Changes the value of float Game Settings.
- SetGameSettingInt(String setting, Int value)
- Changes the value of integer Game Settings.
- SetGameSettingBool(String setting, Bool value)
- Changes the value of boolean Game Settings.
- SetGameSettingString(String setting, String value)
- Changes the value of string Game Settings.
- SaveGame(String name)
- Saves the game with the specified name.
- LoadGame(String name)
- Loads the save with the specified name.
- Int GetNumTintMasks()
- Returns the total number of tints for the player.
- Int GetNthTintMaskColor(Int n)
- Returns the color of the Nth tint mask.
- Int GetNthTintMaskType(Int n)
- Returns the type of the Nth tint mask.
- Int SetNthTintMaskColor(Int n, Int color)
- Sets the color of the Nth tint mask.
- String GetNthTintMaskTexturePath(Int n)
- Returns the texture path of the Nth tint mask.
- SetNthTintMaskTexturePath(String path, Int n)
- Sets the texturepath of the Nth tint mask.
- Int GetNumTintsByType(Int type)
- Returns how many indexes there are for this type.
- Int GetTintMaskColor(Int type, Int index)
- Returns the color for the particular tintMask type and index.
- SetTintMaskColor(Int color, Int type, Int index)
- Sets the tintMask color for the particular type and index.
- String GetTintMaskTexturePath(Int type, Int index)
- Returns the tintMask texture for the particular type and index.
- SetTintMaskTexturePath(String path, Int type, Int index)
- Sets the tintMask texture for the particular type and index.
- UpdateTintMaskColors()
- Updates Tint Mask colors without updating the entire model.
- UpdateHairColor()
- Instantly updates the player's hair color.
- Int GetCameraState()
- Returns the character's current camera state.
- SetMiscStat(String name, Int value)
- Sets the Misc Stat to the specified value.
- SetPlayersLastRiddenHorse(Actor horse)
- Sets the players last ridden horse, None will clear the last ridden horse.
- Int GetSkillLegendaryLevel(String actorValue)
- Returns the legendary level for the skill. -1 indicates that the skill cannot have a legendary level. This is marked as deprecated in SKSE's Game.psc.
- SetSkillLegendaryLevel(String actorValue, Int level)
- Sets the legendary level for the skill. This is marked as deprecated in SKSE's Game.psc.
- Float GetPlayerExperience()
- Returns the players experience for this level (not total experience).
- SetPlayerExperience(Float exp)
- Sets the player's experience to the specified amount (This will not trigger a level up notification)
- Float GetExperienceForLevel(Int currentLevel)
- Calculates the experience required for the player to level-up at the specified level
- Bool GetPlayerMovementMode()
- Returns true if in run mode, false if in walk mode. (This is only an indication of the control mode not if the player is actually running or walking.)
- UpdateThirdPerson()
- Updates the camera when changing shoulder positions.
- UnbindObjectHotkey(Int hotkey)
- Unbinds a favorited item bound to the specified hotkey. (0-7 reflects keys 1-8)
- Form GetHotkeyBoundObject(Int hotkey)
- Returns the base form object that is bound to the specified hotkey.
- Bool IsObjectFavorited(Form form)
- Returns whether the specified base form is favorited by the player.
- Form GetFormEx(Int formId)
- Performs the same function as GetForm but also works for form IDs greater than 0x80000000.
- SetPlayerLevel(Int Level)
- Sets the player's level.
- ObjectReference GetCurrentCrosshairRef()
- Returns the current crosshair ref.
- ObjectReference GetCurrentConsoleRef()
- Returns the currently selected ref in the console.