INI files

From the CreationKit Wiki
Jump to navigation Jump to search

Automatically Created[edit | edit source]

Templates
  • steam\steamapps\common\Skyrim\low.ini
  • steam\steamapps\common\Skyrim\medium.ini
  • steam\steamapps\common\Skyrim\high.ini
  • steam\steamapps\common\Skyrim\VeryHigh.ini
  • steam\steamapps\common\Skyrim\Skyrim_default.ini
Used by the game
  • My Documents\My Games\Skyrim\Skyrim.ini
  • My Documents\My Games\Skyrim\SkyrimPrefs.ini
Used by the editor
  • steam\steamapps\common\Skyrim\SkyrimEditor.ini
  • steam\steamapps\common\Skyrim\SkyrimEditorPrefs.ini

User Defined[edit | edit source]

Changes to automatically created INI files are reverted by Steam when validating the local game cache. User defined INI files can be used to prevent this. Settings defined in a user defined INI file override settings in a regular INI file.

Used by the game
  • My Documents\My Games\Skyrim\SkyrimCustom.ini overrides Skyrim.ini
Used by the editor
  • steam\steamapps\common\Skyrim\SkyrimEditorCustom.ini overrides SkyrimEditor.ini

Mod Defined[edit | edit source]

Mods can define INI files to override settings from Skyrim.ini. Mod defined INI files should have the same name as the plugin file and are only applied if the plugin is loaded by the game.

Mod defined INI files are automatically uploaded to Steam Workshop.

Example[edit | edit source]

Files
Skyrim\Data\screenshots.esp
Skyrim\Data\screenshots.ini
Contents of screenhots.ini
[Display]
bAllowScreenshot=1


See Also[edit | edit source]

Papyrus functions


Language: English  • українська