Difference between revisions of "AddForm - LeveledItem"

13 bytes removed ,  03:35, 4 April 2012
no edit summary
imported>JustinOther
imported>JustinOther
Line 24: Line 24:
</source>
</source>


== Return Value ==
== Notes ==
*Note: Currently (v1.5.26.0), forms added to leveled items in this manner will not persist in save games, unlike [[AddForm - FormList]]. This can be demonstrated or even exploited with the below code, allowing a jury rigged GetGameLoaded().
*Currently (v1.5.26.0), forms added to leveled items in this manner will not persist in save games, unlike [[AddForm - FormList]]. This can be demonstrated or even exploited with the below code, allowing a jury rigged GetGameLoaded().
<source lang="papyrus">Bool Function GetGameLoaded(LeveledItem akLeveledItem = None, Form apItem = None, ObjectReference akContainer = None)
<source lang="papyrus">Bool Function GetGameLoaded(LeveledItem akLeveledItem = None, Form apItem = None, ObjectReference akContainer = None)
         akContainer.AddItem(akLeveledItem, 1, True)
         akContainer.AddItem(akLeveledItem, 1, True)
Anonymous user