Difference between revisions of "Animation Events"

644 bytes added ,  03:49, 25 September 2014
→‎Movement & World Interaction Events: Added some walking, turning and jumping events, I meant to add a while back. May need to retest again later.
imported>Egocarib
(thanks to DServant over at the Beth forums for figuring out this one)
imported>Terra Nova2
(→‎Movement & World Interaction Events: Added some walking, turning and jumping events, I meant to add a while back. May need to retest again later.)
Line 291: Line 291:
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater)
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater)
*''Player Exiting Water:'' '''MTState'''
*''Player Exiting Water:'' '''MTState'''
'''Walking, Turning, and Jumping:'''
*When the left foot is in motion: '''FootLeft'''
*When the right foot is in motion: '''FootRight'''
Note: When continuously walking, both of those anim events will play out in the expected sequence.
*When the player begins jumping up: '''JumpUp'''
*When the player begins falling: '''JumpFall'''
*The moment the player touches the ground: '''JumpDown'''
*When the player turns to the left, slowly: '''turnLeftSlow'''
*When the player tutns to the left, fast: '''turnLeftFast'''
*When the player turns to the right, slowly: '''turnRightSlow'''
*When the player turns to the right, fast: '''turnRightFast'''
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