Difference between revisions of "Animation Events"
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→Movement & World Interaction Events: Added some walking, turning and jumping events, I meant to add a while back. May need to retest again later.
imported>Egocarib (thanks to DServant over at the Beth forums for figuring out this one) |
imported>Terra Nova2 (→Movement & World Interaction Events: Added some walking, turning and jumping events, I meant to add a while back. May need to retest again later.) |
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*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater) | *''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater) | ||
*''Player Exiting Water:'' '''MTState''' | *''Player Exiting Water:'' '''MTState''' | ||
'''Walking, Turning, and Jumping:''' | |||
*When the left foot is in motion: '''FootLeft''' | |||
*When the right foot is in motion: '''FootRight''' | |||
Note: When continuously walking, both of those anim events will play out in the expected sequence. | |||
*When the player begins jumping up: '''JumpUp''' | |||
*When the player begins falling: '''JumpFall''' | |||
*The moment the player touches the ground: '''JumpDown''' | |||
*When the player turns to the left, slowly: '''turnLeftSlow''' | |||
*When the player tutns to the left, fast: '''turnLeftFast''' | |||
*When the player turns to the right, slowly: '''turnRightSlow''' | |||
*When the player turns to the right, fast: '''turnRightFast''' |