Difference between revisions of "Animation Events"

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618 bytes added ,  06:01, 3 October 2014
→‎Movement & World Interaction Events: added sprinting anim events
imported>Terra Nova2
(→‎Movement & World Interaction Events: Added some walking, turning and jumping events, I meant to add a while back. May need to retest again later.)
imported>Terra Nova2
(→‎Movement & World Interaction Events: added sprinting anim events)
Line 303: Line 303:
*When the player turns to the right, slowly: '''turnRightSlow'''
*When the player turns to the right, slowly: '''turnRightSlow'''
*When the player turns to the right, fast: '''turnRightFast'''
*When the player turns to the right, fast: '''turnRightFast'''
'''Sprinting Animation Events'''
*When the camera zooms in: '''StartAnimatedCameraDelta'''
*The above is followed by: '''attackStop'''
*Moment you begin to sprint: '''tailSprint'''
*For each step the right foot takes while sprinting: '''FootSprintRight'''
*For each step the left foot takes while sprinting: '''FootSprintLeft'''
*When the camera zooms out: '''EndAnimatedCamera'''
*When sprinting is over: '''EndAnimatedCameraDelta'''
**StartAnimatedCameraDelta, EndAnimatedCamera, and EndAnimatedCameraDelta, apparently are not valid events, as they don't send events to [[OnAnimationEvent - Form|OnAnimationEvent]]
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