Difference between revisions of "Animation Events"
→Bows: Placed some anims that sent events in bold. Format also changed to allow bold formatting.
imported>Terra Nova2 (→Movement & World Interaction Events: added sprinting anim events) |
imported>Terra Nova2 (→Bows: Placed some anims that sent events in bold. Format also changed to allow bold formatting.) |
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Line 120: | Line 120: | ||
=== Bows === | === Bows === | ||
*A quick bowshot (a single click of the mouse) | |||
bowDraw | **'''bowDraw''' | ||
SoundPlay.WPNBowNockSD | **'''SoundPlay.WPNBowNockSD''' | ||
BowZoomStop | **'''BowZoomStop''' | ||
arrowAttach | **arrowAttach | ||
SoundPlay.WPNBowPullLPM | **SoundPlay.WPNBowPullLPM | ||
bowDrawStart | **'''bowDrawStart''' | ||
bowDrawStart | **bowDrawStart | ||
InitiateWinBegin | **'''InitiateWinBegin''' | ||
**SoundStop.WPNBowPullLPM | |||
SoundStop.WPNBowPullLPM | **'''BowRelease''' | ||
arrowRelease | **'''arrowRelease''' | ||
**tailCombatIdle | |||
tailCombatIdle | **AttackWinStart | ||
AttackWinStart | **bowEnd | ||
bowEnd | **attackStop | ||
attackStop | **tailCombatIdle | ||
tailCombatIdle | **HeadTrackingOn | ||
HeadTrackingOn | **tailCombatState | ||
tailCombatState | **BowZoomStop | ||
BowZoomStop | **bowReset | ||
bowReset | **arrowDetach | ||
arrowDetach | **attackStop | ||
attackStop | |||
*A longer but not full draw shot | |||
bowDraw | **bowDraw | ||
SoundPlay.WPNBowNockSD | **SoundPlay.WPNBowNockSD | ||
BowZoomStop | **BowZoomStop | ||
arrowAttach | **arrowAttach | ||
SoundPlay.WPNBowPullLPM | **SoundPlay.WPNBowPullLPM | ||
bowDrawStart | **bowDrawStart | ||
bowDrawStart | **bowDrawStart | ||
InitiateWinBegin | **InitiateWinBegin | ||
InitiateWinEnd | **InitiateWinEnd | ||
SoundStop.WPNBowPullLPM | **SoundStop.WPNBowPullLPM | ||
BowDrawn ;-> Only actives on a full draw | **arrowRelease | ||
tailCombatIdle | **BowRelease | ||
SoundStop.WPNBowPullLPM | **tailCombatIdle | ||
**AttackWinStart | |||
arrowRelease | **bowEnd | ||
BowRelease | **attackStop | ||
tailCombatIdle | **tailCombatIdle | ||
AttackWinStart | **HeadTrackingOn | ||
bowEnd | **tailCombatState | ||
attackStop | **BowZoomStop | ||
tailCombatIdle | **bowReset | ||
HeadTrackingOn | **arrowDetach | ||
tailCombatState | **attackStop | ||
BowZoomStop | |||
bowReset | *A full draw, held for a moment, then fired | ||
arrowDetach | **bowDraw | ||
attackStop | **SoundPlay.WPNBowNockSD | ||
**BowZoomStop | |||
**arrowAttach | |||
**SoundPlay.WPNBowPullLPM | |||
**bowDrawStart | |||
**bowDrawStart | |||
**InitiateWinBegin | |||
**InitiateWinEnd | |||
**SoundStop.WPNBowPullLPM | |||
**BowDrawn ;-> Only actives on a full draw | |||
**tailCombatIdle | |||
**SoundStop.WPNBowPullLPM | |||
*The bow is fully drawn here and being held. Next line is after you release the mouse button. | |||
**arrowRelease | |||
**BowRelease | |||
**tailCombatIdle | |||
**AttackWinStart | |||
**bowEnd | |||
**attackStop | |||
**tailCombatIdle | |||
**HeadTrackingOn | |||
**tailCombatState | |||
**BowZoomStop | |||
**bowReset | |||
**arrowDetach | |||
**attackStop | |||
*Anim events of the same name as the ones in bold also apply. | |||
===Swords (One handed)=== | ===Swords (One handed)=== |