Difference between revisions of "Animation Events"

209 bytes added ,  12:36, 18 October 2014
→‎Bows: Placed some anims that sent events in bold. Format also changed to allow bold formatting.
imported>Terra Nova2
(→‎Movement & World Interaction Events: added sprinting anim events)
imported>Terra Nova2
(→‎Bows: Placed some anims that sent events in bold. Format also changed to allow bold formatting.)
Line 120: Line 120:


=== Bows ===
=== Bows ===
<source lang="papyrus">
;A quick bowshot (a single click of the mouse)
bowDraw
SoundPlay.WPNBowNockSD
BowZoomStop
arrowAttach
SoundPlay.WPNBowPullLPM
bowDrawStart
bowDrawStart
InitiateWinBegin
SoundStop.WPNBowPullLPM
BowRelease
arrowRelease
tailCombatIdle
AttackWinStart
bowEnd
attackStop
tailCombatIdle
HeadTrackingOn
tailCombatState
BowZoomStop
bowReset
arrowDetach
attackStop


;A longer but not full draw shot
*A quick bowshot (a single click of the mouse)
bowDraw
**'''bowDraw'''
SoundPlay.WPNBowNockSD
**'''SoundPlay.WPNBowNockSD'''
BowZoomStop
**'''BowZoomStop'''
arrowAttach
**arrowAttach
SoundPlay.WPNBowPullLPM
**SoundPlay.WPNBowPullLPM
bowDrawStart
**'''bowDrawStart'''
bowDrawStart
**bowDrawStart
InitiateWinBegin
**'''InitiateWinBegin'''
InitiateWinEnd
**SoundStop.WPNBowPullLPM
SoundStop.WPNBowPullLPM
**'''BowRelease'''
arrowRelease
**'''arrowRelease'''
BowRelease
**tailCombatIdle
tailCombatIdle
**AttackWinStart
AttackWinStart
**bowEnd
bowEnd
**attackStop
attackStop
**tailCombatIdle
tailCombatIdle
**HeadTrackingOn
HeadTrackingOn
**tailCombatState
tailCombatState
**BowZoomStop
BowZoomStop
**bowReset
bowReset
**arrowDetach
arrowDetach
**attackStop
attackStop


;A full draw, held for a moment, then fired
*A longer but not full draw shot
bowDraw
**bowDraw
SoundPlay.WPNBowNockSD
**SoundPlay.WPNBowNockSD
BowZoomStop
**BowZoomStop
arrowAttach
**arrowAttach
SoundPlay.WPNBowPullLPM
**SoundPlay.WPNBowPullLPM
bowDrawStart
**bowDrawStart
bowDrawStart
**bowDrawStart
InitiateWinBegin
**InitiateWinBegin
InitiateWinEnd
**InitiateWinEnd
SoundStop.WPNBowPullLPM
**SoundStop.WPNBowPullLPM
BowDrawn ;-> Only actives on a full draw
**arrowRelease
tailCombatIdle
**BowRelease
SoundStop.WPNBowPullLPM
**tailCombatIdle
;---The bow is fully drawn here and being held. Next line is after you release the mouse button.---
**AttackWinStart
arrowRelease
**bowEnd
BowRelease
**attackStop
tailCombatIdle
**tailCombatIdle
AttackWinStart
**HeadTrackingOn
bowEnd
**tailCombatState
attackStop
**BowZoomStop
tailCombatIdle
**bowReset
HeadTrackingOn
**arrowDetach
tailCombatState
**attackStop
BowZoomStop
 
bowReset
*A full draw, held for a moment, then fired
arrowDetach
**bowDraw
attackStop
**SoundPlay.WPNBowNockSD
</source>
**BowZoomStop
**arrowAttach
**SoundPlay.WPNBowPullLPM
**bowDrawStart
**bowDrawStart
**InitiateWinBegin
**InitiateWinEnd
**SoundStop.WPNBowPullLPM
**BowDrawn ;-> Only actives on a full draw
**tailCombatIdle
**SoundStop.WPNBowPullLPM
 
*The bow is fully drawn here and being held. Next line is after you release the mouse button.
**arrowRelease
**BowRelease
**tailCombatIdle
**AttackWinStart
**bowEnd
**attackStop
**tailCombatIdle
**HeadTrackingOn
**tailCombatState
**BowZoomStop
**bowReset
**arrowDetach
**attackStop
 
*Anim events of the same name as the ones in bold also apply.


===Swords (One handed)===
===Swords (One handed)===
Anonymous user