Difference between revisions of "Bethesda Tutorial Dialogue"

18 bytes added ,  00:30, 17 January 2015
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imported>RJC
(→‎Scripting Dialogue: This seems to have been removed at some point, but is in the pic and trailing </code> just hung there)
imported>Lmstearn
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While we're here, let's also make the dialogue that will close out the quest when we come back with the amulet.  
While we're here, let's also make the dialogue that will close out the quest when we come back with the amulet.  


In the dialogue view, right-click to create a new branch, and call it "GSQ01BenduFinishBranch." Accept the default name for the starting topic, and make the topic text, "I've brought your amulet." Give him something good as a response (I went with "I hope you gave that thief a good thrashing!"). It will want two conditions; one that restricts it to Bendu, and another that limits it to stage 30 of the quest. Finally, set it to be a Goodbye, and set the quest to stage 40 when it's said.  
In the dialogue view, right-click to create a new '''branch''' (not topic), and call it "GSQ01BenduFinishBranch." Accept the default name for the starting topic, and make the topic text, "I've brought your amulet." Give him something good as a response (I went with "I hope you gave that thief a good thrashing!"). It will want two conditions; one that restricts it to Bendu, and another that limits it to stage 30 of the quest. Finally, set it to be a Goodbye, and set the quest to stage 40 when it's said.  


You should be able to do all this by now. It will look like this when you're done.  
You should be able to do all this by now. It will look like this when you're done.  
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