Difference between revisions of "Bethesda Tutorial Dialogue"

33 bytes added ,  20:18, 13 October 2016
imported>Lmstearn
imported>Divomaddie
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=Try It Out=
=Try It Out=
{{WarningBox|'''Important!''' As of 1.7 the game uses SEQ files in order to track ''Start-Game Enabled'' quests you've added, and possibly ones you've altered. These files are needed for your dialogue and scenes to work properly, and Alexander J. Velicky provided a [http://forums.bethsoft.com/topic/1417941-dialoguequest-bug-solution/page__p__21672989#entry21672989 tutorial] on how to generate them.}}
{{WarningBox|'''Important!''' As of 1.7 the game uses SEQ files in order to track ''Start-Game Enabled'' quests you've added, and possibly ones you've altered. These files are needed for your dialogue and scenes to work properly!
 
See this [http://www.creationkit.com/index.php?title=TES5Edit_Documentation#Creating_Start-Game_Enabled_Quest_.28SEQ.29_Files tutorial] on how to Create Start-Game Enabled Quest (SEQ) Files}}  
 
Load the game with your plugin and go meet Bendu. (Remember, you can hop right there with <code>COC MixwaterMillWorkersHouse</code>.) He should now have something to say to you.  
Load the game with your plugin and go meet Bendu. (Remember, you can hop right there with <code>COC MixwaterMillWorkersHouse</code>.) He should now have something to say to you.  


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