Difference between revisions of "Bethesda Tutorial Layout Part 1"

imported>GregariousJB
m (→‎Step 3: Fitting the Pieces Together: Every newbie with their "Portal mode" defaulted to "off" will find most of this wiki very frustrating.)
imported>Toasticuss
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==Step 5: Checking It Out In the Game==
==Step 5: Checking It Out In the Game==
As you work, it's a good idea to frequently test your work in-game. For a refresher on loading your plugin, [[:Category:Getting_Started#Loading_Your_Plugin_in_the_Game|check here]]. As you walk around the space, look for gaps and seams you may have accidentally missed in the editor.
As you work, it's a good idea to frequently test your work in-game. For a refresher on loading your plugin, [[:Category:Getting_Started#Loading_Your_Plugin_in_the_Game|check here]]. As you walk around the space, look for gaps and seams you may have accidentally missed in the editor.
If you choose to load the above plugin to your game, or if you named your newly created cell the same as LokirsTomb, you can teleport to it by typing <code>COC LokirsTomb</code> in the game.
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