Difference between revisions of "Bethesda Tutorial Layout Part 1"

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→‎Step 5: Checking It Out In the Game: Clarifying: type the command in the console
imported>Toasticuss
imported>Cipscis
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As you work, it's a good idea to frequently test your work in-game. For a refresher on loading your plugin, [[:Category:Getting_Started#Loading_Your_Plugin_in_the_Game|check here]]. As you walk around the space, look for gaps and seams you may have accidentally missed in the editor.
As you work, it's a good idea to frequently test your work in-game. For a refresher on loading your plugin, [[:Category:Getting_Started#Loading_Your_Plugin_in_the_Game|check here]]. As you walk around the space, look for gaps and seams you may have accidentally missed in the editor.


If you choose to load the above plugin to your game, or if you named your newly created cell the same as LokirsTomb, you can teleport to it by typing <code>COC LokirsTomb</code> in the game.
If you choose to load the above plugin to your game, or if you named your newly created cell the same as LokirsTomb, you can teleport to it by typing <code>COC LokirsTomb</code> in the console.
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