Difference between revisions of "IsStageDone - Quest"
Jump to navigation
Jump to search
(Added notes about when a stage is considered done.) |
(Elaborate on notes. Add that GetStageDone is an alias. Indicate what happens when called from the current stage's quest fragment script. Indicate what happens if you call SetStage on a lower stage.) |
||
Line 3: | Line 3: | ||
'''Member of:''' [[Quest Script]] | '''Member of:''' [[Quest Script]] | ||
Obtains whether the specified stage is done or not. | Obtains whether the specified quest stage is done or not. | ||
A stage is "done" if it has ever been visited with the [[SetCurrentStageID - Quest|SetCurrentStageID]] or [[SetCurrentStageID - Quest|SetStage]] functions. | |||
<code>GetStageDone</code> is an alias for <code>IsStageDone</code>. | |||
== Syntax == | == Syntax == | ||
Line 33: | Line 37: | ||
== Notes == | == Notes == | ||
* <code>IsStageDone</code> returns <code>true</code> for the current quest stage, even while the quest fragment scripts for the current stage have not yet completed. | |||
* Assume you have a quest with stages 0, 10, 20, 30, 40, 50, and 60. You call <code>SetStage</code> for stages 0, 40, 20, and 60, in that order. See the following table for the result that <code>IsStageDone</code> will return after the final <code>SetStage</code> (to stage 60) has been completed: | |||
{| class="wikitable | |||
|- | |||
! IsStageDone !! Result | |||
|- | |||
| 0 || true | |||
|- | |||
| 10 || false | |||
|- | |||
| 20 || true | |||
|- | |||
| 30 || false | |||
|- | |||
| 40 || true | |||
|- | |||
| 50 || false | |||
|- | |||
| 60 || true | |||
|} | |||
Even though <code>[[GetCurrentStageID - Quest|GetCurrentStageID()]]</code> will return 60, <code>IsStageDone</code> will return false for stages 10, 30, and 50, because these stages have not yet been visited. If you subsequently call <code>SetStage(30)</code>, the result of <code>GetCurrentStageID</code> will still be 60, but <code>IsStageDone(30)</code> will now return true. | |||
== See Also == | == See Also == |
Revision as of 18:25, 8 September 2023
Member of: Quest Script
Obtains whether the specified quest stage is done or not.
A stage is "done" if it has ever been visited with the SetCurrentStageID or SetStage functions.
GetStageDone
is an alias for IsStageDone
.
Syntax
bool Function IsStageDone(int aiStage) native
bool Function GetStageDone(int aiStage)
return IsStageDone(aiStage)
EndFunction
Parameters
- aiStage: The stage to check.
Return Value
Whether the passed-in stage is done or not.
Examples
; is stage 20 done in the main quest?
bool mainQuestStage20Done = MainQuestProperty.IsStageDone(20)
; Prints a debug message if the side quest has completed stage 10
if (SideQuestProperty.GetStageDone(10))
Debug.Trace("The side quest has finished stage 10!")
endIf
Notes
IsStageDone
returnstrue
for the current quest stage, even while the quest fragment scripts for the current stage have not yet completed.- Assume you have a quest with stages 0, 10, 20, 30, 40, 50, and 60. You call
SetStage
for stages 0, 40, 20, and 60, in that order. See the following table for the result thatIsStageDone
will return after the finalSetStage
(to stage 60) has been completed:
IsStageDone | Result |
---|---|
0 | true |
10 | false |
20 | true |
30 | false |
40 | true |
50 | false |
60 | true |
Even though GetCurrentStageID()
will return 60, IsStageDone
will return false for stages 10, 30, and 50, because these stages have not yet been visited. If you subsequently call SetStage(30)
, the result of GetCurrentStageID
will still be 60, but IsStageDone(30)
will now return true.