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- 14:01, 6 April 2024 diff hist +347 Quest Alias Tab Added clarification about "Allow Reuse in Quest". The way the docs were written was confusing and sounded like the first alias filled with a reference needed the option checked, when it's actually the *reusing* alias that needs it checked. current
- 00:47, 22 January 2024 diff hist +239 BlockActivation - ObjectReference →Notes: Reorganized section and added note that activation blocks aren't removed if a ReferenceAlias script called it and the alias no longer points at the object. current
- 19:36, 26 November 2023 diff hist +423 PlayIdleWithTarget - Actor →Notes: Add a note about interference that can be caused by using PushActorAway and PlayIdleWithTarget on the same target. current
- 19:29, 26 November 2023 diff hist +299 PushActorAway - ObjectReference →Notes: Add a note about weird behavior you can trigger combining PushActorAway with played idles such as kill moves. current
- 23:26, 25 November 2023 diff hist +182 Quest Alias Tab →Checkboxes:: Remove references to the Story Manager from this section, because the Story Manager as described in the wiki is the thing that starts quests based on Story Manager events. The rules of alias filling are applied regardless of whether a quest is actually started as a result of a Story Manager event.
- 23:16, 25 November 2023 diff hist +158 Quest Alias Tab →Checkboxes:: There was contradictory information about the behavior of "Allow Reserved" and Start Game Enabled quests. The notes at the "Allow Reserved" checkbox were correct. Aliases on Start Game Enabled quests that don't explicitly have their "Allow Reserved" checkbox checked with one of the methods listed will not fill with a reserved reference when added to a game in progress. This is arguably a bug in the game, but it is the way it behaves nonetheless.
- 23:09, 25 November 2023 diff hist +708 Quest Alias Tab →Reference Alias data:: Indicated the order you have to specify aliases when using "Force Into Alias When Filled" if you want to use an optional selection with a fallback. This was not clear from the text as it was previously written.
- 09:14, 24 November 2023 diff hist −7 GetInCurrentLocAlias Corrected an error saying that the Actor would be matched in Markarth when tested against an alias containing their persistence location only. The statement as written was the behavior I observed but the test condition was against an alias that was filled with the player's current location. current Tags: Mobile web edit Mobile edit
- 16:07, 22 November 2023 diff hist +511 OnPackageEnd - Actor This page previously indicated that the package "stopped running" when this event is fired. That is not the case. This event just means the completion conditions have been met, but that does not stop the actor from running the package. current
- 22:36, 21 November 2023 diff hist +2 m GetInCurrentLocAlias Correct a small error in my example
- 22:35, 21 November 2023 diff hist +473 GetInCurrentLoc Add my findings about the behavior of GetInCurrentLoc when filling aliases, specifically that a reference's current and persistence location are both considered. current
- 22:33, 21 November 2023 diff hist +621 GetInCurrentLocAlias Add my findings about how this condition function behaves when filling an alias, specifically that it will match on either current or persistence locations. Also add links to Location Alias and Reference Alias. Tag: Visual edit: Switched
- 22:12, 21 November 2023 diff hist +546 IsInSameCurrentLocAsRef →Description: Updated with my findings about how this condition function behaves when filling an alias, specifically that it will match either current or persistence location for the selected reference. current
- 21:23, 21 November 2023 diff hist +414 m Quest Alias Tab →Alias Data:: Add an example to the faction warning for reference aliases.
- 21:01, 13 November 2023 diff hist +38 m Quest Alias Tab →Alias Data:: Clarified that "clearing" an alias also means when the quest stops.
- 20:56, 13 November 2023 diff hist +258 Quest Alias Tab →Alias Data:: Made warning text use warning boxes. Added a note that factions are removed from actors when they are removed from aliases even if the actor is still in an alias that has the faction in its list. The previous note was note very clear about this, and it can be very surprising behavior.
- 12:43, 4 November 2023 diff hist +30 Quest Alias Tab →Fill Type Conditions: - clarified that this is talking about the "Match Conditions" list. There is no label on the UI that says "Fill type conditions".
- 22:04, 23 October 2023 diff hist +51 m OnCellAttach - ObjectReference Add note that OnCellAttach DOES fire for disabled objects. current
- 22:01, 23 October 2023 diff hist +56 m OnLoad - ObjectReference Add note that OnLoad doesn't fire for disabled objects current
- 20:28, 2 October 2023 diff hist −1 m Wait (Procedure) Correct small typo current