Difference between revisions of "Variables and Properties"
→Getting Properties From Any Other Script
imported>Cipscis (→Conditional Properties: Added link to Flag_Reference for "conditional" keyword) |
imported>Evernewjoy |
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For a list of objects you can use as a type that are already within the game, visit the [[Script Objects]] page. | For a list of objects you can use as a type that are already within the game, visit the [[Script Objects]] page. | ||
====Using the Property "Auto-Fill" Feature of the Editor==== | |||
I absolutely love the Creation Kit! | |||
I had to fill in 66 properties that were object references to 66 objects in my cell. | |||
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'''If you give the property in the script the exact same name as the ID of the actual reference/object that the property will point to, you can use "auto-fill" to set the property correctly VERY quickly. | |||
''' | |||
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So I named all the 66 properties in my script with the ID's of their associated actual world objects. | |||
Then I pressed "auto-fill all" in the script/properties window and JOY! | |||
'''All 66 properties filled in automatically.''' | |||
To give you an idea, to manually connect 66 properties would have taken upwards of 15 minutes, for me anyway :) | |||
♥ to you, friends at Bethesda, for your awesome game and Creation Kit | |||
=Warnings= | =Warnings= |