Difference between revisions of "Variables and Properties"

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820 bytes added ,  03:02, 15 February 2012
imported>Cipscis
(→‎Conditional Properties: Added link to Flag_Reference for "conditional" keyword)
imported>Evernewjoy
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For a list of objects you can use as a type that are already within the game, visit the [[Script Objects]] page.
For a list of objects you can use as a type that are already within the game, visit the [[Script Objects]] page.


====Using the Property "Auto-Fill" Feature of the Editor====
I absolutely love the Creation Kit!
I had to fill in 66 properties that were object references to 66 objects in my cell.
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'''If you give the property in the script the exact same name as the ID of the actual reference/object that the property will point to, you can use "auto-fill" to set the property correctly VERY quickly.
'''
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So I named all the 66 properties in my script with the ID's of their associated actual world objects.
Then I pressed "auto-fill all" in the script/properties window and JOY!
'''All 66 properties filled in automatically.'''
To give you an idea, to manually connect 66 properties would have taken upwards of 15 minutes, for me anyway :)
♥ to you, friends at Bethesda, for your awesome game and Creation Kit


=Warnings=
=Warnings=
Anonymous user

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