GetEquippedShout

GetEquippedShout allows you to compare the reference actor's currently equipped shout with the specified shout.

[actor].GetEquippedShout ShoutID

This'll be true (1.0) if the actor's currently equipped shout is ShoutID, false (0.0) if it's not.

NotesEdit

  • Note, that specifying a shout in conditions (in CK or other editors) is not neccessary - you can check if any shout is equipped by not specifying one (i.e. leaving the parameter as invalid or null) and checking if the function equals to 0 - the condition will be true if no shout is equipped; and vice versa, checking if the function not equals to 0 will return true if any shout is equipped.

See AlsoEdit

EquipShout

TeachWord

Papyrus VersionEdit

GetEquippedShout - Actor