Hazard

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Hazard Dialog[edit | edit source]

  • ID: Unique identifier for this form.
  • Name: Display name. Not displayed in game.
  • Lifetime: Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
  • Limit: The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.)
  • Radius: This is the radius of the area of influence of the Hazard.
  • Target Interval: Interval in seconds between each Hazard effect's casting/activation, ie. setting to 5 will activate effects of Hazard once every 5 seconds. If the effect is a magic spell, this is the interval in seconds between each spell casted by the Hazard's effect. eg. if this value is set to 5 s. and the spell has a duration of 60 s., then the next cast will happen 65 s. after the current cast (5 s. after the current casted spell).
  • IS Mod: An ImageSpace Modifier to be applied when the camera is within the IS Radius.
  • IS Radius: The radius within which the specified IS Mod is applied.
  • Art File: The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell.
  • Light: A Light to attach to the Hazard.
  • Spell: The concentration spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard.
  • Sound: The "Audio - Sound Descriptor" Sound effect played during Hazard.
  • Impact Data Set: [Unknown/Not Yet Tested]

Flags

  • Affects Player Only: Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set.
  • Inherit Duration From Spawn Spell: Causes the animated (loop) part of the associated NIF to loop for as long as defined in the spell / impact.
  • Inherit Radius From Spawn Spell: [Unknown/Not Yet Tested]
  • Align to Impact Normal: Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
  • Drop to Ground: Causes the associated NIF to appear close to the ground upon impact.