IsOwner

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Syntax:

IsOwner NPC/FactionID (optional)

Example:

SpecialObject.IsOwner BrotherhoodSteelFaction
SpecialObject.IsOwner SaraLyonsRef
SpecialObject.IsOwner


Returns 1 if calling object is owned by the specified faction/NPC. This only checks actual ownership on the reference not the inherited ownership from the cell. If called without parameter, returns 1 if the calling object is owned by the player (i.e. has no ownership).

Papyrus Version[edit | edit source]

GetActorOwner - ObjectReference
GetFactionOwner - ObjectReference