Difference between revisions of "GetSleepState - Actor"

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360 bytes added ,  14:09, 14 October 2012
Test information with using GetSleepState on the player.
imported>Cipscis
(Removed incorrect console/condition categories)
imported>Chesko
(Test information with using GetSleepState on the player.)
 
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*[[GetSleeping]] also has a return value of 1 when the actor is loading the sleep idle. This return value is not documented for this function.
*[[GetSleeping]] also has a return value of 1 when the actor is loading the sleep idle. This return value is not documented for this function.
*It is undocumented whether this function will work on the player. Exercise caution and update this page with the results of any tests. You may need to use [[IsPCSleeping]] instead.
*It is undocumented whether this function will work on the player. Exercise caution and update this page with the results of any tests. You may need to use [[IsPCSleeping]] instead.
**This function will return 3 when the player is using a furniture marker that causes the player to play any of the IdleBed* Anim Events. If this is a furniture marker with a Sit marker, GetSitState() will return 2 (Not sitting, wants to sit) until the player completely lays down, at which point GetSitState() will return 0 and GetSleepState() will return 3.


== See Also ==
== See Also ==
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