Difference between revisions of "GetSleepState - Actor"
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Test information with using GetSleepState on the player.
imported>Cipscis (Removed incorrect console/condition categories) |
imported>Chesko (Test information with using GetSleepState on the player.) |
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*[[GetSleeping]] also has a return value of 1 when the actor is loading the sleep idle. This return value is not documented for this function. | *[[GetSleeping]] also has a return value of 1 when the actor is loading the sleep idle. This return value is not documented for this function. | ||
*It is undocumented whether this function will work on the player. Exercise caution and update this page with the results of any tests. You may need to use [[IsPCSleeping]] instead. | *It is undocumented whether this function will work on the player. Exercise caution and update this page with the results of any tests. You may need to use [[IsPCSleeping]] instead. | ||
**This function will return 3 when the player is using a furniture marker that causes the player to play any of the IdleBed* Anim Events. If this is a furniture marker with a Sit marker, GetSitState() will return 2 (Not sitting, wants to sit) until the player completely lays down, at which point GetSitState() will return 0 and GetSleepState() will return 3. | |||
== See Also == | == See Also == |