Difference between revisions of "Global"
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imported>Scornett-Bot m (Script running global find and replace: Category:Object Classes for Category:Objects) |
imported>Jog |
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** If checked, the '''Value''' of this Global is not expected to change during gameplay, and will not be saved with save game data. | ** If checked, the '''Value''' of this Global is not expected to change during gameplay, and will not be saved with save game data. | ||
** If unchecked, the '''Value''' is expected to change, and will be saved. | ** If unchecked, the '''Value''' is expected to change, and will be saved. | ||
==Accessing Global Variables== | |||
===Scripting=== | |||
To access global variables in Papyrus scripts, one needs to use the functions [[GetValue]] and [[SetValue]] | |||
set myhour to GameHour.Getvalue() | |||
GameHour.Setvalue(10) | |||
===Console=== | |||
In the Console global variables can be adressed directly: | |||
set GameHour to 10 | |||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] |