ImageSpace Modifiers: Difference between revisions
Jump to navigation
Jump to search
Description for non-existing bloom frame deleted. Correction of the description for cinematic frame. Description of fullscreen motion blur added. ‚Use target‘ added to the radial blur frame. The description of hdr frame corrected to match the ...
imported>Henning No edit summary |
imported>Keris (Description for non-existing bloom frame deleted. Correction of the description for cinematic frame. Description of fullscreen motion blur added. ‚Use target‘ added to the radial blur frame. The description of hdr frame corrected to match the ...) |
||
| Line 32: | Line 32: | ||
Parameters for high dynamic range rendering. These values are for calculating RGB settings on the ImageSpace beyond the 255 maximum. | Parameters for high dynamic range rendering. These values are for calculating RGB settings on the ImageSpace beyond the 255 maximum. | ||
*'''Eye Adapt Speed:''' Controls how quickly the adapted scene | *'''Eye Adapt Speed:''' Controls how quickly the adapted scene luminance chases the actual luminance. Between 0.0 and 100.0 representing the percentage of the difference between the adapted scene luminance and the actual luminance that is closed each frame (assuming 30fps). | ||
**0.0 | **A value of 0.0 means the adapted luminance will never change. | ||
** | **A value of 100.0 will never "chase" so that the adapted luminance is always equal to actual luminance. | ||
*'''Blur Radius:'''The amount of bloom. Integers only. Cannot be turned off. | *'''Bloom Blur Radius:'''The amount of bloom. Integers only. Cannot be turned off. | ||
**1.0 Min blur. | **1.0 Min blur. | ||
**7.0 Max blur. | **7.0 Max blur. | ||
*''' | *'''Bloom Threshold:''' Controls the threshold for which pixels in the scene bloom. | ||
*'''Bloom Scale:''' Controls how bright the bloom is. | |||
*'''Target Lum Min:''' | |||
*'''Target Lum Max:''' | |||
*'''Sunlight Scale:''' (non-imagespace) Scale the sunlight | |||
*''' | *'''Sky Scale:''' (non-imagespace) Scale the sky | ||
*''' | |||
*''' | |||
*'''Sunlight | |||
*''' | |||
===Cinematic=== | ===Cinematic=== | ||
Enables tint, brightness, saturation, and/or contrast modifiers. | Enables tint, brightness, saturation, and/or contrast modifiers. | ||
*'''Brightness:''' Increases the brightness, setting either number to 100 causes a create white-out. Setting both to 0 will result in complete darkness. | |||
*'''Saturation:''' Increases the saturation of the screen. Setting the number to a negative will reverse the colors displayed(blue will render yellow...). Setting the saturation to 0 will remove all color from the scene(scene renders black and white). | |||
*'''Contrast:''' Amplifies the bright and dark spots in the scene. A negative number here will inverse bright and dark spots and then amplify them accordingly. | |||
*'''Tint:''' | *'''Tint:''' | ||
**'''R/G/B:''' Overlays the corresponding color. Strength is from 0 to 255 | **'''R/G/B:''' Overlays the corresponding color. Strength is from 0 to 255 | ||
**''' | **'''A:''' The alpha(opacity) of the colors overlayed. This setting alone will never raise the color level high enough to completely wash out the scene. At a strength of 255 it will render the entire scene in shades of the RGB color. | ||
'''Fade:''' | |||
* | **'''R/G/B:''' | ||
*''' | **'''A:''' | ||
**''' | |||
===Blur=== | ===Blur=== | ||
| Line 81: | Line 70: | ||
**0.15 This range seems to be a sweet spot; jarring but still readable | **0.15 This range seems to be a sweet spot; jarring but still readable | ||
**0.35 The point at which the double vision becomes gibberish(in my opinion) | **0.35 The point at which the double vision becomes gibberish(in my opinion) | ||
===FullScreen Motion Blur=== | |||
*'''Strength:''' | |||
**0.0 | |||
**0.15 | |||
**0.35 | |||
===Radial Blur=== | ===Radial Blur=== | ||
| Line 96: | Line 92: | ||
*'''Down Start: '''The inverse of Start; it places a clean ring around the edge of the screen. Larger numbers compress the blurred circle around the center. | *'''Down Start: '''The inverse of Start; it places a clean ring around the edge of the screen. Larger numbers compress the blurred circle around the center. | ||
**Must be larger than the start | **Must be larger than the start | ||
* | |||
*'''Use Target:''' | |||
*'''Center: '''The on-screen location of the start position | *'''Center: '''The on-screen location of the start position | ||
| Line 102: | Line 100: | ||
*'''Distance: '''The distance in units that contains a clean, non-blurred view. Setting the distance higher then the range will create a blurred foreground with a clear background. | *'''Distance: '''The distance in units that contains a clean, non-blurred view. Setting the distance higher then the range will create a blurred foreground with a clear background. | ||
*'''Range: '''The range in units where the depth blur begins. | *'''Range: '''The range in units where the depth blur begins. | ||
*'''Use Target:''' | |||
*'''No Sky:''' | |||
*'''Mode:''' | |||
*'''Blur Radius:''' | |||
===See Also=== | ===See Also=== | ||