Difference between revisions of "InterruptCast - ObjectReference"
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InterruptCast - ObjectReference (edit)
Revision as of 17:51, 28 February 2012
, 17:51, 28 February 2012→Examples
imported>Terra Nova (→Examples: I removed the example I placed here for further testing.) |
imported>Terra Nova |
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Line 20: | Line 20: | ||
; Stop this flame trap from casting | ; Stop this flame trap from casting | ||
FlameTrap.InterruptCast() | FlameTrap.InterruptCast() | ||
</source><br> | |||
<source lang="papyrus"> | |||
;This example script extends from activemagiceffect | |||
float property max auto | |||
Event OnEffectStart(Actor akTarget, Actor akCaster) | |||
; Lets say you want to restore your health through a script. | |||
Game.GetPlayer()== akTarget | |||
akTarget.GetAV("health") | |||
akTarget.GetActorValuePercentage("health") | |||
if akTarget.GetActorValuePercentage("health") == max | |||
akTarget.InterruptCast() | |||
debug.notification("You cannot cast this spell at this time") | |||
;Because your health is at 100%(1.0 from the float) this casting will be interrupted until the condition is met. | |||
else | |||
akTarget.GetActorValuePercentage("health") <= max | |||
akTarget.RestoreAV("health", 300) | |||
endif | |||
EndEvent | |||
;Using this for a conditional statement is best for beginners before moving on to complex ways of using it. | |||
</source> | </source> | ||