Difference between revisions of "KeepOffsetFromActor - Actor"
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Moved example from bethsoft forum as they are closing down soon
imported>MoopusMaximus (→Notes) |
imported>Haravikk (Moved example from bethsoft forum as they are closing down soon) |
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*afOffsetAngleZ: the offset angle from the target actor, Z (degrees - most commonly used) | *afOffsetAngleZ: the offset angle from the target actor, Z (degrees - most commonly used) | ||
**'''Default:''' 0.0 | **'''Default:''' 0.0 | ||
*afCatchUpRadius: the radius at which the actor would run to catch up (anyone | *afCatchUpRadius: the radius at which the actor would run to catch up (anyone outside a radius of 20 will run to catchup) | ||
**'''Default:''' 20.0 | **'''Default:''' 20.0 | ||
*afFollowRadius: the radius at which the actor won't move (anyone | *afFollowRadius: the radius at which the actor won't move (anyone within a radius of 5 will not move) | ||
**'''Default:''' 5.0 | **'''Default:''' 5.0 | ||
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; Have the stalker keep close to the player with a larger follow radius | ; Have the stalker keep close to the player with a larger follow radius | ||
Stalker.KeepOffsetFromActor(Game.GetPlayer(), 0.0, 0.0, 20.0, afFollowRadius = 10.0) | Stalker.KeepOffsetFromActor(Game.GetPlayer(), 0.0, 0.0, 20.0, afFollowRadius = 10.0) | ||
</source> | |||
<br> | |||
<source lang="papyrus"> | |||
; Cause Runner to run forwards (lower offset magnitude will reduce speed) | |||
Runner.KeepOffsetFromActor(Runner, 0.0, 0.0, -100.0, afFollowRadius = 0.0) | |||
</source> | </source> | ||