MiscItem: Difference between revisions

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425 bytes added ,  1 July 2015
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Added some usage notes
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==MiscItem Dialog==
==MiscItem Dialog==
* (See fields common to many [[:Category:Items|Item]] windows)
* (See fields common to many [[:Category:Items|Item]] windows)
==Notes==
The way a model behaves in the world is a function of its havok data.  Models that were created for static objects aren't intended to move and as a result, may not have havok data.  If you select such a model, when the player drops the item from their inventory, it will hang in mid-air (it has no mass to make it fall).  You will need to copy the model and fill-in the havok data before it will behave correctly.


{{languages|MiscItem}}
{{languages|MiscItem}}
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