Difference between revisions of "OnControlDown - Form"

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667 bytes added ,  02:06, 25 December 2013
Added new section. Maybe helpful to those who don't know that this list is in the Input.psc
imported>Bot Owned
(Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' Form Script Listens for the pressing of game controls that have been registered via ...")
 
imported>Terra Nova
(Added new section. Maybe helpful to those who don't know that this list is in the Input.psc)
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== Control Strings ==
*This is a list of the valid control strings the event will accept.
<source lang="html4strict">
"Forward", "Back", "Strafe Left", "Strafe Right", "Move", "Look", "Left Attack/Block", "Right Attack/Block"
"Activate", "Ready Weapon", "Tween Menu", "Toggle POV", "Zoom Out", "Zoom In", "Jump", "Sprint", "Shout",
"Sneak", "Run", "Toggle Always Run", "Auto-Move", "Favorites", "Hotkey1", "Hotkey2", "Hotkey3", "Hotkey4",
"Hotkey5", "Hotkey6", "Hotkey7", "Hotkey8", "Quicksave", "Quickload", "Wait", "Journal", "Pause", "Screenshot",
"Multi-Screenshot", "Console", "CameraPath", "Quick Inventory", "Quick Magic", "Quick Stats", "Quick Map"
</source>
== Notes ==
== Notes ==
*If multiple controls are registered, you'll want to differentiate in the event body as demonstrated above. If only one key will be registered for the form, such differentiation is not necessary.
*If multiple controls are registered, you'll want to differentiate in the event body as demonstrated above. If only one key will be registered for the form, such differentiation is not necessary.
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