Difference between revisions of "Projectile"

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94 bytes added ,  21:36, 22 February 2012
m
→‎Projectile Dialog: added lifetime field
imported>RedwoodElf
m (→‎Projectile Dialog: It's spelled "Lightning" - "Lightening" is "To reduce the weight of")
imported>Fowl
m (→‎Projectile Dialog: added lifetime field)
Line 49: Line 49:
*'''Cone Spread:''' (Only for Cone-based Projectiles)
*'''Cone Spread:''' (Only for Cone-based Projectiles)
*'''Collision Radius:'''
*'''Collision Radius:'''
*'''Lifetime:''' How long the projectile stays alive. Arrows are set to 0.00 to live forever.
*'''Muzzle Flash:''' If checked, a light will appear at the tip of the weapon when fired.
*'''Muzzle Flash:''' If checked, a light will appear at the tip of the weapon when fired.
**'''Light:''' Editor ID of light object to be used.
**'''Light:''' Editor ID of light object to be used.
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