Difference between revisions of "PushActorAway - ObjectReference"
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PushActorAway - ObjectReference (edit)
Revision as of 04:19, 25 December 2020
, 04:19, 25 December 2020no edit summary
imported>DavidJCobb |
imported>SniffleMan |
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Line 25: | Line 25: | ||
* Use an XMarkerHeading object to control the exact direction in which the actor will be pushed. | * Use an XMarkerHeading object to control the exact direction in which the actor will be pushed. | ||
* The force argument can be negative to pull actors toward your ObjectReference. (Before you ask, yes, someone beat you to it and made a Katamari mod out of this.) | * The force argument can be negative to pull actors toward your ObjectReference. (Before you ask, yes, someone beat you to it and made a Katamari mod out of this.) | ||
* The push is applied via an explosion, and as such is affected by the fMagicExplosion* game settings. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] |