Difference between revisions of "PushActorAway - ObjectReference"

Jump to navigation Jump to search
no edit summary
imported>DavidJCobb
imported>SniffleMan
Line 25: Line 25:
* Use an XMarkerHeading object to control the exact direction in which the actor will be pushed.  
* Use an XMarkerHeading object to control the exact direction in which the actor will be pushed.  
* The force argument can be negative to pull actors toward your ObjectReference. (Before you ask, yes, someone beat you to it and made a Katamari mod out of this.)
* The force argument can be negative to pull actors toward your ObjectReference. (Before you ask, yes, someone beat you to it and made a Katamari mod out of this.)
* The push is applied via an explosion, and as such is affected by the fMagicExplosion* game settings.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
Anonymous user

Navigation menu