Difference between revisions of "Race/ja"

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142 bytes added ,  08:17, 16 November 2012
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imported>Eishunsama
imported>Eishunsama
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*'''Knockdown:'''
*'''Knockdown:'''
*'''Checkboxes'''
*'''Checkboxes'''
**'''Power Attack:''' Flags the attack as a Power Attack, which will deplete an actor's stamina.
**'''Power Attack:''' 攻撃にパワーアタックのフラグを立てます。 Actor のスタミナを消費します。
**'''Ignore Weapon:''' Flags the attack to ignore a weapon's damage formula.
**'''Ignore Weapon:''' Flags the attack to ignore a weapon's damage formula.
**'''Bash Attack:''' Animation is identified a bashing attack.
**'''Bash Attack:''' アニメーションはバッシュ攻撃として識別されます。
**'''Left Attack:''' Animation is identified as a left hand attack.
**'''Left Attack:''' アニメーションは左手による攻撃として識別されます。
**'''Rotating Attack:''' Indicates the attack rotates the actor's character controller.
**'''Rotating Attack:''' Indicates the attack rotates the actor's character controller.
*'''Update Events:''' This button is used to update the events from the behavior graph.
*'''Update Events:''' このボタンは、挙動グラフからのイベントアップデートに使用されます。
*'''Display Event Data:''' Brings up the Event Data window, which displays additional information in a table format for debugging purposes.
*'''Display Event Data:''' Event Data ウィンドウを提示します。デバッグ目的のため、追加情報が図表形式で表示されます。


==Combat Data Tab==
==Combat Data タブ==
*'''Injured Health Pct:'''
*'''Injured Health Pct:'''
*'''Unarmed Damage:''' For creatures, this is the base damage they do with each attack. For player races it is the damage done by punching.
*'''Unarmed Damage:''' For creatures, this is the base damage they do with each attack. For player races it is the damage done by punching.
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