Difference between revisions of "Reference"

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81 bytes added ,  10:40, 21 November 2012
→‎Common Data: Starts Dead, Respawns - where does "High Priority LOD" come from ? - Can't see it in the CK
imported>SomeWelshGuy
(→‎Common Data: "Casts Shadows" option was deprecated in Oblivion and isn't in the CK reference window.)
imported>Alfwyn
(→‎Common Data: Starts Dead, Respawns - where does "High Priority LOD" come from ? - Can't see it in the CK)
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*'''Open by Default:''' For [[Door|Doors]] and [[Container|Containers]], if checked, the door or object will begin in the open state.
*'''Open by Default:''' For [[Door|Doors]] and [[Container|Containers]], if checked, the door or object will begin in the open state.
*'''Motion Blur:''' Not used in Skyrim. Functionality may not be supported.
*'''Motion Blur:''' Not used in Skyrim. Functionality may not be supported.
*'''High Priority LOD:''' Brings reference to the front of the LOD loading hierarchy. Object will fade out last and fade in first.
*'''High Priority LOD:''' (?) Brings reference to the front of the LOD loading hierarchy. Object will fade out last and fade in first.
*'''Starts Dead:''' For actors, a corpse is placed instead
*'''Respawns:'''
*'''Reflected by Auto Water:'''Toggles whether the endless water plane in exterior cells reflects the reference. This was not used in Skyrim. Functionality  
*'''Reflected by Auto Water:'''Toggles whether the endless water plane in exterior cells reflects the reference. This was not used in Skyrim. Functionality  
*'''Ignored by Sandbox:''' Check this box to prevent [[Sandbox Package|Sandboxing]] NPCs from attempting to use this reference. Useful for furniture and idle markers.
*'''Ignored by Sandbox:''' Check this box to prevent [[Sandbox Package|Sandboxing]] NPCs from attempting to use this reference. Useful for furniture and idle markers.
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