Difference between revisions of "Reference"
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→Common Data: Starts Dead, Respawns - where does "High Priority LOD" come from ? - Can't see it in the CK
imported>SomeWelshGuy (→Common Data: "Casts Shadows" option was deprecated in Oblivion and isn't in the CK reference window.) |
imported>Alfwyn (→Common Data: Starts Dead, Respawns - where does "High Priority LOD" come from ? - Can't see it in the CK) |
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*'''Open by Default:''' For [[Door|Doors]] and [[Container|Containers]], if checked, the door or object will begin in the open state. | *'''Open by Default:''' For [[Door|Doors]] and [[Container|Containers]], if checked, the door or object will begin in the open state. | ||
*'''Motion Blur:''' Not used in Skyrim. Functionality may not be supported. | *'''Motion Blur:''' Not used in Skyrim. Functionality may not be supported. | ||
*'''High Priority LOD:''' Brings reference to the front of the LOD loading hierarchy. Object will fade out last and fade in first. | *'''High Priority LOD:''' (?) Brings reference to the front of the LOD loading hierarchy. Object will fade out last and fade in first. | ||
*'''Starts Dead:''' For actors, a corpse is placed instead | |||
*'''Respawns:''' | |||
*'''Reflected by Auto Water:'''Toggles whether the endless water plane in exterior cells reflects the reference. This was not used in Skyrim. Functionality | *'''Reflected by Auto Water:'''Toggles whether the endless water plane in exterior cells reflects the reference. This was not used in Skyrim. Functionality | ||
*'''Ignored by Sandbox:''' Check this box to prevent [[Sandbox Package|Sandboxing]] NPCs from attempting to use this reference. Useful for furniture and idle markers. | *'''Ignored by Sandbox:''' Check this box to prevent [[Sandbox Package|Sandboxing]] NPCs from attempting to use this reference. Useful for furniture and idle markers. |