Difference between revisions of "Reference"
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→Common Data: Added text for the respawn checkbox.
imported>Alfwyn (→Common Data: Starts Dead, Respawns - where does "High Priority LOD" come from ? - Can't see it in the CK) |
imported>Arthmoor (→Common Data: Added text for the respawn checkbox.) |
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*'''High Priority LOD:''' (?) Brings reference to the front of the LOD loading hierarchy. Object will fade out last and fade in first. | *'''High Priority LOD:''' (?) Brings reference to the front of the LOD loading hierarchy. Object will fade out last and fade in first. | ||
*'''Starts Dead:''' For actors, a corpse is placed instead | *'''Starts Dead:''' For actors, a corpse is placed instead | ||
*'''Respawns:''' | *'''Respawns:''' If unchecked (when possible) this object will not respawn even if the cell it is in should do so. | ||
*'''Reflected by Auto Water:'''Toggles whether the endless water plane in exterior cells reflects the reference. This was not used in Skyrim. Functionality | *'''Reflected by Auto Water:''' Toggles whether the endless water plane in exterior cells reflects the reference. This was not used in Skyrim. Functionality | ||
*'''Ignored by Sandbox:''' Check this box to prevent [[Sandbox Package|Sandboxing]] NPCs from attempting to use this reference. Useful for furniture and idle markers. | *'''Ignored by Sandbox:''' Check this box to prevent [[Sandbox Package|Sandboxing]] NPCs from attempting to use this reference. Useful for furniture and idle markers. | ||
*'''Is Full LOD:''' Reference will not fade from a distance. Good to apply to very large objects or lighting where fading out would feel obvious and awkward. Warning: Can impact performance if over-used. | *'''Is Full LOD:''' Reference will not fade from a distance. Good to apply to very large objects or lighting where fading out would feel obvious and awkward. Warning: Can impact performance if over-used. |