SetAngle - ObjectReference: Difference between revisions
Jump to navigation
Jump to search
m
→Notes
imported>DavidJCobb (→Notes: This is all under the assumption that the function behaves the same as the Creation Kit, but why wouldn't it?) |
imported>DavidJCobb m (→Notes) |
||
| Line 30: | Line 30: | ||
*Skyrim appears to use extrinsic left-handed ZYX angles. | *Skyrim appears to use extrinsic left-handed ZYX angles. | ||
**''Extrinsic'' means that world-relative axes are used. Rotating an object along one axis won't change its other axes. | **''Extrinsic'' means that world-relative axes are used. Rotating an object along one axis won't change its other axes. | ||
**''Left-handed'' means that objects rotate clockwise, as opposed to ''right-handed'' systems that use counter-clockwise rotations. | **''Left-handed'' means that objects rotate clockwise as angles increase, as opposed to ''right-handed'' systems that use counter-clockwise rotations. | ||
== See Also == | == See Also == | ||