SetAngle - ObjectReference: Difference between revisions

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imported>DavidJCobb
(→‎Notes: This is all under the assumption that the function behaves the same as the Creation Kit, but why wouldn't it?)
imported>DavidJCobb
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*Skyrim appears to use extrinsic left-handed ZYX angles.
*Skyrim appears to use extrinsic left-handed ZYX angles.
**''Extrinsic'' means that world-relative axes are used. Rotating an object along one axis won't change its other axes.
**''Extrinsic'' means that world-relative axes are used. Rotating an object along one axis won't change its other axes.
**''Left-handed'' means that objects rotate clockwise, as opposed to ''right-handed'' systems that use counter-clockwise rotations.
**''Left-handed'' means that objects rotate clockwise as angles increase, as opposed to ''right-handed'' systems that use counter-clockwise rotations.


== See Also ==
== See Also ==
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