SetAngle - ObjectReference: Difference between revisions

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added a note about SetAngle() not working on refs without their 3D loaded
imported>DavidJCobb
imported>Taleden
m (added a note about SetAngle() not working on refs without their 3D loaded)
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**''Extrinsic'' means that world-relative axes are used. Rotating an object along one axis won't change its other axes.
**''Extrinsic'' means that world-relative axes are used. Rotating an object along one axis won't change its other axes.
**''Left-handed'' means that objects rotate clockwise as angles increase, as opposed to ''right-handed'' systems that use counter-clockwise rotations.
**''Left-handed'' means that objects rotate clockwise as angles increase, as opposed to ''right-handed'' systems that use counter-clockwise rotations.
*If called on an object whose 3D is not currently loaded (even if the reference is persistent -- which of course it would be if you have an ObjectReference variable pointing at it with which to call this function), this will fail. There will be no error in the script log, but the angles will not actually be changed.


== See Also ==
== See Also ==
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