Difference between revisions of "SetScale - ObjectReference"
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imported>DavidJCobb (→Notes: The CK can rescale collision, but scripts can't. Seems odd to me, but whatevs.) |
imported>Thynar |
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== Notes == | == Notes == | ||
* Using SetScale() doesn't change an object reference's collision information. Collision will continue to occur with the reference as if it were its original size. | * Using SetScale() doesn't change an object reference's collision information. A known exception is for unloaded actors. Collision will continue to occur with the reference as if it were its original size. | ||
** This is in contrast to the Creation Kit's Scale option, which does rescale a preplaced reference's collision mesh. | ** This is in contrast to the Creation Kit's Scale option, which does rescale a preplaced reference's collision mesh. | ||
* Calling this function repeatedly over a short span of time may cause a crash to desktop. | * Calling this function repeatedly over a short span of time may cause a crash to desktop. |